4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto
Firemodes
100m
Range
13.89 RPS
Firerate
0.2%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-2 to 2 (100%)
Recoil X
1.5 to 1.75 (100%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 24 | 17 | 13 | 13 |
| Zombie | 66 | 36 | 18 | 18 |
| Animal | 24 | 17 | 13 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 10 |
| Structure | 10 |
| Vehicle | 23 |
| Resource | 12 |
| Object | 15 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 4435 | CA Military Fort | 56 |
| 4441 | CA Military Reactor Zombie | 50 |
| 4390 | CA Special High | 45 |
| 4434 | CA Military Fort Zombie | 44 |
| 4381 | CA Military High 0 | 43 |
| 4294 | CA Military High 1 | 43 |
| 4419 | CA Military Zombie Elite 1 | 31 |
| 4413 | CA Military Zombie Elite 0 | 31 |
| 4393 | CA Special High Guns | 5 |
| 4384 | CA Military High Guns | 4 |
CA_Tensor.dat
GUID 645c87c8d12d4bdf8440e1c98953d7c3
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 4180
Instantiated_Item_Name_Override CA_Tensor
Size_X 4
Size_Y 2
Use_Auto_Icon_Measurements true
Magazine 4182
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 15
Ammo_Max 30
Semi
Auto
Attachment_Calibers 4
// SMG Barrel
Attachment_Caliber_0 4011
// Grip
Attachment_Caliber_1 4003
// Large Scopes
Attachment_Caliber_2 4009
// Electronic Sights
Attachment_Caliber_3 4010
Magazine_Calibers 1
Magazine_Caliber_0 4119
Range 100
Firerate 3
Action Trigger
Unplace 0
Replace 0
Player_Damage 22
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 60
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 22
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 23
Resource_Damage 12
Object_Damage 15
Durability 0.2
Spread_Angle_Degrees 8.531
Spread_Aim 0.1
Recoil_Min_X -2
Recoil_Min_Y 1.5
Recoil_Max_X 2
Recoil_Max_Y 1.75
Recover_X 1
Recover_Y 1
Shake_Min_X -0.005
Shake_Min_Y 0.003
Shake_Min_Z -0.005
Shake_Max_X 0.005
Shake_Max_Y -0.003
Shake_Max_Z -0.008
Muzzle 4050
Shell 4047
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 4266
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 4267
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Tool 4702
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4180
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 4266
Blueprint_1_Output_0_Amount 3
Blueprint_1_Output_1_ID 4267
Blueprint_1_Output_1_Amount 4
Blueprint_1_Build 27