4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

35m

Range

5.21 RPS

Firerate

0.25%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-10 to 10 (60%)

Recoil X

15 to 20 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 24 15 12 12
Zombie 38 28 24 24
Animal 42 28 24 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 7
Vehicle 10
Resource 10
Object 30

Magazines (3)

Magazines that can be attached to this weapon

Repair
0%
+
5 x
+
3 x
=
100%
Tool
=
5 x
2 x
CA_Lionfish.dat
GUID 8430677d936c431dbfe635443e4706f7
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 4195

Size_X 4
Size_Y 2

InspectAudioDef Items/Weapons/Guns/Shotguns/CA_Lionfish/Inspect.ogg

EjectAfterHammerDelay 0.1
RechamberAfterShooting true
RechamberAfterShotCount 2
RechamberAfterShotDelay 0.15
CasingEjectCountAfterRechamberingAfterShooting 2

Instantiated_Item_Name_Override CA_Shotgun_0
EquipableModelParent SpineHook

Magazine 4198
Grip 6090

Ammo_Min 1
Ammo_Max 6

Semi
Bursts 2

Hook_Sight
Hook_Tactical
Hook_Grip

Attachment_Calibers 2
// Picatinny Rail Caliber
Attachment_Caliber_0 4003
// Shotgun Barrel Caliber
Attachment_Caliber_1 4006

Magazine_Calibers 1
// 6x Shells Caliber
Magazine_Caliber_0 4008

Range 35
Firerate 8
Action Pump

Damage_Falloff_Multiplier 0.65
Damage_Falloff_Range 0.4

Unplace 0
Replace 0

Player_Damage 20
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.75
Player_Skull_Multiplier 1.2

Zombie_Damage 35
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 35
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 30

Durability 0.25

Spread_Angle_Degrees 5.71
Spread_Aim 0.8

Recoil_Min_X -10
Recoil_Min_Y 15
Recoil_Max_X 10
Recoil_Max_Y 20

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X -0.005
Shake_Min_Y 0.02
Shake_Min_Z -0.005
Shake_Max_X 0.005
Shake_Max_Y 0.02
Shake_Max_Z -0.1

Muzzle 4052
Shell 4049

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 4266
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Supply_1_ID 4267
Blueprint_0_Supply_1_Amount 3
Blueprint_0_Tool 4702
Blueprint_0_Build 27

Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4195
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 4266
Blueprint_1_Output_0_Amount 5
Blueprint_1_Output_1_ID 4267
Blueprint_1_Output_1_Amount 2
Blueprint_1_Build 27