5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi
Firemodes
40m
Range
0.83 RPS
Firerate
0.25%
Durability Loss per Shot
Sight, Grip, Barrel
Hooks
0%
Movement Speed
-10 to 10 (60%)
Recoil X
35 to 40 (60%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 30 | 20 | 17 | 17 |
Zombie | 44 | 32 | 28 | 28 |
Animal | 48 | 32 | 28 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 10 |
Structure | 7 |
Vehicle | 10 |
Resource | 10 |
Object | 30 |
Spawn Id | Spawn Name | Items |
---|---|---|
4457 | CA Ranger Guns | 4 |
4284 | CA Research High | 55 |
4346 | CA Research Special Low | 47 |
4563 | CA Research High Stash | 39 |
4497 | CA SWAT Mega | 35 |
4315 | CA Research | 31 |
4335 | CA SWAT High | 30 |
4323 | CA Police High | 26 |
4316 | CA Research Special High | 25 |
4454 | CA Ranger | 21 |
4460 | CA Ranger Zombie | 17 |
4345 | CA SWAT Low | 16 |
4285 | CA Research High Guns | 10 |
4406 | CA Research Special Guns | 8 |
4347 | CA Research Guns | 6 |
4355 | CA SWAT Guns High | 5 |
4457 | CA Ranger Guns | 4 |
4322 | CA Police High Guns | 3 |
4336 | CA SWAT Guns Low | 2 |
CA_Doorkicker.dat
GUID 2d3ff912868042b1a751d321bc8ec5f3
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 4526
Size_X 5
Size_Y 2
EjectAfterHammerDelay 0.1
RechamberAfterShotDelay 0.01
RechamberAfterShooting true
Stop_Aiming_After_Shooting true
RechamberAfterMagazineAttached Never
RechamberAfterMagazineDetached Never
Instantiated_Item_Name_Override CA_Shotgun_0
EquipableModelParent SpineHook
Magazine 4198
Hook_Sight
Hook_Barrel
Hook_Grip
Ammo_Min 1
Ammo_Max 6
Semi
Attachment_Calibers 2
// Picatinny Rail Caliber
Attachment_Caliber_0 4003
// Shotgun Barrel Caliber
Attachment_Caliber_1 4006
Magazine_Calibers 2
// 6x Shells Caliber
Magazine_Caliber_0 4008
Range 40
Firerate 50
Action Pump
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.3
Unplace 0
Replace 0
Player_Damage 25
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 40
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 30
Durability 0.25
Spread_Angle_Degrees 5.71
Spread_Aim 0.7
Ballistic_Steps 1
Recoil_Min_X -10
Recoil_Min_Y 35
Recoil_Max_X 10
Recoil_Max_Y 40
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4052
Shell 4049
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 4266
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Supply_1_ID 4267
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Tool 4702
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4526
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 4266
Blueprint_1_Output_0_Amount 3
Blueprint_1_Output_1_ID 4267
Blueprint_1_Output_1_Amount 2
Blueprint_1_Build 27