4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto
Firemodes
160m
Range
10.42 RPS
Firerate
0.4%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-1 to 1 (50%)
Recoil X
1.5 to 2 (50%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 27 | 20 | 15 | 15 |
Zombie | 82 | 45 | 22 | 22 |
Animal | 27 | 20 | 15 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 10 |
Structure | 10 |
Vehicle | 23 |
Resource | 12 |
Object | 15 |
Spawn Id | Spawn Name | Items |
---|---|---|
4284 | CA Research High | 55 |
4346 | CA Research Special Low | 47 |
4563 | CA Research High Stash | 39 |
4315 | CA Research | 31 |
4316 | CA Research Special High | 25 |
4285 | CA Research High Guns | 10 |
4406 | CA Research Special Guns | 8 |
4347 | CA Research Guns | 6 |
CA_Quicksilver_0.dat
GUID 5f03c95aea2e456facc5dacca96acc3e
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 4724
Instantiated_Item_Name_Override CA_Quicksilver
EquipableModelParent SpineHook
InspectAudioDef Items/Weapons/Guns/SMGs/CA_Quicksilver_0/Inspect.ogg
ReloadAudioClip Items/Weapons/Guns/SMGs/CA_Quicksilver_0/Reload.ogg
HammerAudioClip Items/Weapons/Guns/SMGs/CA_Quicksilver_0/Hammer.ogg
Size_X 4
Size_Y 2
Magazine 4726
Barrel 4736
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 15
Ammo_Max 30
Semi
Auto
Attachment_Calibers 2
Attachment_Caliber_0 4002
Attachment_Caliber_1 4003
Magazine_Calibers 1
Magazine_Caliber_0 4724
Range 160
Firerate 4
Action Trigger
Unplace 0
Replace 0
Player_Damage 25
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 75
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 25
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 23
Resource_Damage 12
Object_Damage 15
Durability 0.4
Spread_Angle_Degrees 8.531
Spread_Aim 0.1
Recoil_Min_X -1
Recoil_Min_Y 1.5
Recoil_Max_X 1
Recoil_Max_Y 2
Recover_X 0.5
Recover_Y 0.5
Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.005
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.005
Muzzle 4050
Shell 4047
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 4266
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 4267
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Tool 4702
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4724
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 4266
Blueprint_1_Output_0_Amount 3
Blueprint_1_Output_1_ID 4267
Blueprint_1_Output_1_Amount 2
Blueprint_1_Build 27