4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto
Firemodes
100m
Range
13.89 RPS
Firerate
0.2%
Durability Loss per Shot
Sight, Tactical, Barrel
Hooks
0%
Movement Speed
-1.25 to 1.25 (50%)
Recoil X
1 to 2 (50%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 24 | 17 | 13 | 13 |
| Zombie | 82 | 45 | 22 | 22 |
| Animal | 24 | 17 | 13 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 10 |
| Structure | 10 |
| Vehicle | 23 |
| Resource | 12 |
| Object | 15 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 4467 | CA BBunker Richmans High | 53 |
| 4461 | CA Cache PMC High | 51 |
| 4466 | CA BBunker Richmans Low | 51 |
| 4462 | CA Cache PMC Low | 47 |
| 4468 | CA BBunker Richmans Guns | 12 |
| 4463 | CA Cache PMC Guns | 11 |
CA_Whirlwind.dat
GUID af95db8cef9446f78efd7722507eda13
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 4730
Size_X 4
Size_Y 2
Instantiated_Item_Name_Override Item_PDW
Use_Auto_Icon_Measurements true
InspectAudioDef Items/Weapons/Guns/SMGs/CA_Whirlwind/Inspect.ogg
Magazine 4732
Hook_Sight
Hook_Tactical
Hook_Barrel
Ammo_Min 25
Ammo_Max 50
Semi
Auto
Attachment_Calibers 3
// Medium Military Barrel
Attachment_Caliber_0 4001
// Grip
Attachment_Caliber_1 4003
// Electronic Sights
Attachment_Caliber_2 4010
Magazine_Calibers 1
Magazine_Caliber_0 4730
Range 100
Firerate 3
Action Trigger
Unplace 0.35
Replace 0.41
Player_Damage 22
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 75
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 22
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 23
Resource_Damage 12
Object_Damage 15
Durability 0.2
Spread_Angle_Degrees 11.31
Spread_Aim 0.06
Recoil_Min_X -1.25
Recoil_Min_Y 1
Recoil_Max_X 1.25
Recoil_Max_Y 2
Recover_X 0.5
Recover_Y 0.5
Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.005
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.01
Muzzle 4050
Shell 4047
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 4266
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Supply_1_ID 4267
Blueprint_0_Supply_1_Amount 3
Blueprint_0_Tool 4702
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4730
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 4266
Blueprint_1_Output_0_Amount 3
Blueprint_1_Output_1_ID 4267
Blueprint_1_Output_1_Amount 2
Blueprint_1_Build 27