5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi
Firemodes
350m
Range
41.67 RPS
Firerate
0.18%
Durability Loss per Shot
Grip, Barrel
Hooks
0%
Movement Speed
-0.5 to 1.5 (80%)
Recoil X
2 to 3 (80%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 48 | 32 | 24 | 24 |
| Zombie | 169 | 78 | 39 | 39 |
| Animal | 66 | 48 | 36 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 30 |
| Structure | 25 |
| Vehicle | 35 |
| Resource | 35 |
| Object | 50 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 4273 | CA Civilian Rifles | 13 |
| 4274 | CA Civilian Rifle | 7 |
CA_Balaur.dat
GUID 75ce11ab9383432ca3a08df7b7e1d45b
Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 4828
Instantiated_Item_Name_Override CA_Palmov
EquipableModelParent SpineHook
InspectAudioDef Items/Weapons/Guns/Rifles/CA_Akula/Inspect.ogg
ReloadAudioClip Items/Weapons/Guns/Rifles/CA_Akula/Reload.ogg
HammerAudioClip Items/Weapons/Guns/Rifles/CA_Akula/Hammer.ogg
Unplace 0.43
Replace 0.45
Size_X 5
Size_Y 2
Magazine 4823
Hook_Barrel
Hook_Grip
Ammo_Min 5
Ammo_Max 10
Semi
Attachment_Calibers 4
// Mercenary Barrel
Attachment_Caliber_0 4006
// Grip
Attachment_Caliber_1 4003
// Large Scopes
Attachment_Caliber_2 4009
// Electronic Sights
Attachment_Caliber_3 4010
Magazine_Calibers 1
Magazine_Caliber_0 4076
Range 350
Bullet_Gravity_Multiplier 2.475104
Firerate 1
Action Trigger
Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 130
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.3
Animal_Damage 60
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 30
Structure_Damage 25
Vehicle_Damage 35
Resource_Damage 35
Object_Damage 50
Durability 0.18
Spread_Angle_Degrees 16.699
Spread_Aim 0.02
Recoil_Min_X -0.5
Recoil_Min_Y 2
Recoil_Max_X 1.5
Recoil_Max_Y 3
Recover_X 0.8
Recover_Y 0.8
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.001
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.005
Muzzle 4050
Shell 4151
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 4266
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 4267
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Tool 4702
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4828
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 4266
Blueprint_1_Output_0_Amount 3
Blueprint_1_Output_1_ID 4267
Blueprint_1_Output_1_Amount 2
Blueprint_1_Build 27