5 x 3 (15)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

900m

Range

41.67 RPS

Firerate

1%

Durability Loss per Shot

-

Hooks

-40%

Movement Speed

5 to 5 (30%)

Recoil X

5 to 5 (0%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 600 375 300 300
Zombie 975 600 525 525
Animal 600 400 350 -
Structure Damage
High Caliber
Damage
Barricade 0
Structure 0
Vehicle 0
Resource 0
Object 0

Magazines (1)

Magazines that can be attached to this weapon

Tool
=
5 x
4 x
Tool
=
4 x
2 x
CA_Carolus.dat
GUID 7dd69f0d547d4493a94db3b581560a0e
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 6253

Size_X 5
Size_Y 3

Instantiated_Item_Name_Override Item_Launcher

Magazine 6254
Sight 6255

Equipable_Movement_Speed_Multiplier 0.6

Aiming_Movement_Speed_Multiplier 0.3
Unplace 0
Replace 0

Should_Delete_Empty_Magazines true

Should_Delete_At_Zero_Quality true

Ammo_Min 0
Ammo_Max 0

Semi

Caliber 6253

Firerate 1
Action Bolt

Player_Damage 500
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.75
Player_Skull_Multiplier 1.2

Zombie_Damage 750
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.3

Animal_Damage 500
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 0

Invulnerable

Durability 1
Wear 8

Spread_Angle_Degrees 11.31
Spread_Aim 0.01

// Aim speed
Aim_In_Duration 0.5

Recoil_Min_X -5
Recoil_Min_Y 5
Recoil_Max_X -5
Recoil_Max_Y 5

Recover_X 0.3
Recover_Y 0

Shake_Min_X -0.002
Shake_Min_Y -0.0225
Shake_Min_Z -0.06
Shake_Max_X 0.002
Shake_Max_Y -0.035
Shake_Max_Z -0.08

Range 900
Ballistic_Travel 15

Muzzle 0
Shell 0

Gunshot_Rolloff_Distance 700

Blueprints 1

Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 6253
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 4266
Blueprint_0_Output_0_Amount 5
Blueprint_0_Output_1_ID 4267
Blueprint_0_Output_1_Amount 4
Blueprint_0_Build 27