2 x 2 (4)

Inventory Size

+10%

Armor

+10%

Explosion Armor

0%

Movement Speed

Similar Clothing (3)

There might be more than those listed here.

Apparel
=
2 x
Repair
0%
+
3 x
=
100%
CA_Military_Helmet_3.dat
GUID d0cc78197eb14f99bc283fe5dde86ba8
Type Hat
Rarity Rare
Useable Clothing
ID 6426

Size_X 2
Size_Y 2

Beard

Armor 0.9

Priority_Over_Cosmetic true

Blueprints 2
Blueprint_0_Type Apparel
Blueprint_0_Supply_0_ID 6426
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 4266
Blueprint_0_Output_0_Amount 1
Blueprint_0_Output_1_ID 4273
Blueprint_0_Output_1_Amount 2
Blueprint_0_Build 32

Blueprint_1_Type Repair
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4266
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Build 32