1 x 2 (2)

Inventory Size

Any

Hand Slot

1.5m

Range

0.75%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 29 20 20 20
Zombie 37 29 23 23
Animal 29 20 20 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 25
Resource 25
Object 25
Repair
0%
+
3 x
=
100%
Tool
=
2 x
Apparel
+
4 x
+
2 x
+
=
CA_Crowbar.dat
GUID f2e99492027042c9b1ea3c2399edd526
Type Melee
Useable Melee
Slot Any
ID 4688

Size_X 1
Size_Y 2

Range 1.5
Strength 2
Weak 0.37
Strong 0.37
Stamina 25

Should_Delete_At_Zero_Quality true

Player_Damage 29
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1

Zombie_Damage 29
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.3

Animal_Damage 29
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25

Durability 0.75

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 4266
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4688
Blueprint_1_Product 4266
Blueprint_1_Products 2
Blueprint_1_Build 27

ImpactAudioDef Items/Weapons/Melee/CA_Hammer/HammerImpact.wav
AttackAudioClip Items/Weapons/Melee/CA_Baton/Use.wav
EquipAudioClip Items/Weapons/Melee/CA_Bat_Metal/Equip.wav