1 x 2 (2)

Inventory Size

Any

Hand Slot

1.75m

Range

0.75%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 16 12 9 9
Zombie 19 15 12 12
Animal 16 9 4 -
Structure Damage
Low Caliber
Damage
Barricade 2
Structure 2
Vehicle 15
Resource 25
Object 15
Repair
0%
+
2 x
=
100%
Tool
Apparel
+
=
Tool
Spawn Id Spawn Name Items
4519 CA Baggage 94
4513 CA Dumpster 40
4242 CA Camp 33
4314 CA Richmans Low 33
4514 CA Fisher 31
4400 CA Civilian 23
4236 CA Bank 23
4268 CA Civilian Zombie 22
4278 CA Civilian Melee 11
4257 CA Camp Melee 8
CA_Laser.dat
GUID 05f416c5c650470ea3dcffa0f95db7ff
Type Melee
Useable Melee
Slot Any
ID 6062

Size_X 1
Size_Y 2
Size_Z 0.3
Size2_Z 0.3

Range 1.75
Strength 1.5
Weak 0.37
Strong 0.37
Stamina 10

Should_Delete_At_Zero_Quality true

Player_Damage 15
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 15
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.3

Animal_Damage 15
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 15
Resource_Damage 25
Object_Damage 15

Light

Durability 0.75

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 6062
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 6062
Blueprint_1_Product 4266
Blueprint_1_Products 1
Blueprint_1_Build 27


SpotLight_Enabled true
SpotLight_Range 150
SpotLight_Angle 0.005
SpotLight_Intensity 4
SpotLight_Color #FF3839

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_02.mp3