1 x 1 (1)

Inventory Size

1

Amount

3

Blueprints

Apparel
=
Gear
Cook lvl.1
3 x
+
2 x
+
=
Gear
=
2 x
CA_Rusted_Key.dat
GUID 259c3e5b485d4dc1aa3cafd2e1a27f55
Type Supply
Rarity Rare
ID 4122

Size_X 1
Size_Y 1

Blueprints 3
// DON'T HAVE BLUEPRINT
Blueprint_0_Type Apparel
Blueprint_0_Supply_0_ID 6127
Blueprint_0_Product 4122
Blueprint_0_Products 1
Blueprint_0_Build 27

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 4665
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Not_Equal

// HAVE BLUEPRINT
Blueprint_1_Type Gear
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 4266
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Supply_1_ID 4267
Blueprint_1_Supply_1_Amount 2
Blueprint_1_Supply_2_ID 4274
Blueprint_1_Supply_2_Amount 1
Blueprint_1_Products 1
Blueprint_1_Level 1
Blueprint_1_Skill Cook
Blueprint_1_Build 27

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 4665
Blueprint_1_Condition_0_Value True
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Gear
Blueprint_2_Supply_0_ID 4122
Blueprint_2_Product 4266
Blueprint_2_Products 2
Blueprint_2_Build 27