2 x 1 (2)

Inventory Size

1

Amount

78

Blueprints

Gear
4 x
=
Gear
4 x
=
Tool
=
3 x
4 x
Tool
=
3 x
4 x
Tool
=
3 x
4 x
Tool
=
3 x
4 x
Tool
=
3 x
4 x
Tool
=
3 x
3 x
Tool
=
3 x
3 x
Tool
=
3 x
3 x
Tool
=
3 x
3 x
Tool
=
3 x
3 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
4 x
=
Apparel
=
4 x
Apparel
=
3 x
Repair
0%
+
3 x
=
100%
Apparel
5 x
=
Tool
=
2 x
3 x
Tool
=
2 x
3 x
Tool
=
2 x
3 x
Tool
=
2 x
3 x
Tool
=
2 x
3 x
Apparel
=
2 x
Apparel
=
6 x
Furniture
3 x
=
Apparel
=
4 x
Apparel
=
2 x
Apparel
=
3 x
Apparel
=
3 x
Apparel
=
2 x
Tool
=
3 x
4 x
Tool
=
3 x
4 x
Tool
=
3 x
4 x
Tool
=
3 x
4 x
Tool
=
3 x
4 x
Tool
=
2 x
3 x
Tool
=
2 x
3 x
Tool
=
2 x
3 x
Tool
=
2 x
3 x
Tool
=
2 x
3 x
Apparel
=
2 x
Gear
Cook lvl.1
+
2 x
=
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Tool
=
4 x
4 x
Tool
=
4 x
4 x
Tool
=
4 x
4 x
Tool
=
4 x
4 x
Tool
=
4 x
4 x
Tool
=
6 x
6 x
Tool
=
6 x
6 x
Tool
=
6 x
6 x
Tool
=
6 x
6 x
Tool
=
6 x
6 x
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
4 x
2 x
Apparel
=
4 x
2 x
Apparel
=
4 x
2 x
Apparel
=
4 x
2 x
Apparel
=
4 x
2 x
CA_Hide.dat
GUID 43abc6538c0b449a9581079c30d88a81
Type Supply
Rarity Common
ID 4286

Size_X 2
Size_Y 1

Blueprints 2

// Shirt craft
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 4286
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_0_Critical true
Blueprint_0_Product 7008
Blueprint_0_Products 1

// Pants craft
Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4286
Blueprint_1_Supply_0_Amount 4
Blueprint_1_Supply_0_Critical true
Blueprint_1_Product 7009
Blueprint_1_Products 1