2 x 2 (4)

Inventory Size

0%

Water

+35%

Food

0%

Energy

+5%

Health

-40%

Virus

Tool
=
3 x
4 x
Tool
=
3 x
4 x
Tool
=
3 x
4 x
Tool
=
3 x
4 x
Tool
=
3 x
4 x
Tool
=
4 x
Tool
=
4 x
Tool
=
4 x
Tool
=
4 x
Tool
=
4 x
Tool
=
3 x
3 x
Tool
=
3 x
3 x
Tool
=
3 x
3 x
Tool
=
3 x
3 x
Tool
=
3 x
3 x
Tool
=
3 x
Tool
=
3 x
Tool
=
3 x
Tool
=
3 x
Tool
=
3 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Supply
Cook lvl.2
+
2 x
+
+
+
=
Supply
=
2 x
Tool
=
2 x
3 x
Tool
=
2 x
3 x
Tool
=
2 x
3 x
Tool
=
2 x
3 x
Tool
=
2 x
3 x
Tool
=
3 x
Tool
=
3 x
Tool
=
3 x
Tool
=
3 x
Tool
=
3 x
Tool
=
3 x
Tool
=
3 x
Tool
=
3 x
Tool
=
3 x
Tool
=
3 x
Supply
Cook lvl.1
Tool
=
6 x
Tool
=
6 x
Tool
=
6 x
Tool
=
6 x
Tool
=
6 x
Tool
=
4 x
Tool
=
4 x
Tool
=
4 x
Tool
=
4 x
Tool
=
4 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
4 x
Tool
=
4 x
Tool
=
4 x
Tool
=
4 x
Tool
=
4 x
Tool
=
4 x
2 x
Tool
=
4 x
2 x
Tool
=
4 x
2 x
Tool
=
4 x
2 x
Tool
=
4 x
2 x
Tool
=
3 x
Tool
=
3 x
Tool
=
3 x
Tool
=
3 x
Tool
=
3 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Supply
Cook lvl.2
+
+
+
=
Tool
=
3 x
4 x
Tool
=
3 x
4 x
Tool
=
3 x
4 x
Tool
=
3 x
4 x
Tool
=
3 x
4 x
Tool
=
4 x
Tool
=
4 x
Tool
=
4 x
Tool
=
4 x
Tool
=
4 x
Tool
=
2 x
3 x
CA_Meat_Raw.dat
GUID 4b43a82184344d9aa8729373de47d4e5
Type Food
Useable Consumeable
ID 4334

Size_X 2
Size_Y 2

Health 5
Food 35
Virus 40

Actions 2
Action_0_Type Blueprint
Action_0_Source 4335
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Bake
Action_0_Tooltip Warmth required.

Action_1_Type Blueprint
Action_1_Source 4336
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Text Slice it
Action_1_Tooltip Turn it into bacon.

ConsumeAudioClip core.masterbundle:Sounds/EatCrunchy.mp3