1 x 1 (1)

Inventory Size

0%

Water

+25%

Food

0%

Energy

0%

Health

0%

Virus

Supply
Cook lvl.1
Supply
Cook lvl.2
2 x
+
2 x
=
Carp_Cooked.dat
GUID 3246a070f16a431289c7c46bacf532a2
Type Food
Useable Consumeable
ID 43106

Size_X 1
Size_Y 1
Size_Z 0.23

Food 25

Blueprints 1
Blueprint_0_Type Supply
Blueprint_0_Supply_0_ID 43105
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Level 1
Blueprint_0_Skill Cook
Blueprint_0_Build 47103

Use_Auto_Icon_Measurements false
Procedurally_Animate_Inertia false
ConsumeAudioClip Consumables/Use_Food_02.mp3