3 x 1 (3)
Inventory Size
Secondary
Hand Slot
Semi, Auto
Firemodes
50m
Range
13.89 RPS
Firerate
0.4%
Durability Loss per Shot
Barrel
Hooks
0%
Movement Speed
1 to 2 (40%)
Recoil X
1 to 3 (40%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 48 | 37 | 10 | 18 |
Zombie | 104 | 88 | 40 | 48 |
Animal | 44 | 28 | 24 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 25 |
Resource | 15 |
Object | 15 |
This item doesn't have any blueprints
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SC_APS_1.dat
GUID e578779f40a145e0bdab505dd4118ef4
Type Gun
Useable Gun
Rarity Uncommon
Slot Secondary
ID 41693
Size_X 3
Size_Y 1
Size2_Z 0.2
StateTransfer false
Quality_Min 40
Quality_Max 60
Magazine 41692
Unplace 0.2
Replace 0.7
Ammo_Min 7
Ammo_Max 20
Durability 0.4
Semi
Auto
Muzzle 41355
Shell 41357
InventoryAudio Sounds/Inventory/HandgunRustle/Handgun_Rustle.asset
Use_Auto_Icon_Measurements True
Use_Auto_Stat_Descriptions false
Can_Aim_During_Sprint False
Aiming_Movement_Speed_Multiplier 0.9
Attachment_Calibers 1
Attachment_Caliber_0 43001
Hook_Barrel
Range 50
Firerate 3
Aim_In_Duration 0.3
Action Trigger
Magazine_Calibers 1
Magazine_Caliber_0 43005
ThirdPerson_Zoom 1.5
Player_Damage 27
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.4
Player_Skull_Multiplier 1.8
Zombie_Damage 80
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 1.1
Zombie_Skull_Multiplier 1.3
Recoil_Crouch 1
Recoil_Prone 0.8
Spread_Prone 0.7
Spread_Crouch 0.8
Ballistic_Steps 5
Ballistic_Travel 10
Ballistic_Drop 0.02
Damage_Falloff_Range 5
Damage_Falloff_Max_Range 10
Damage_Falloff_Multiplier 0.07
Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15
Spread_Aim 0.13
Spread_Hip 0.1
Spread_Angle_Degrees 8.5
Recoil_Min_X -2
Recoil_Min_Y 1
Recoil_Max_X -1
Recoil_Max_Y 3
Recover_X 0.4
Recover_Y 0.4
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.02
Shake_Max_X 0.01
Shake_Max_Y -0.02
Shake_Max_Z -0.05
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
]
OutputItems
[
"2f730812f4744ea0812985062e67136c" // APS
"13ae72f49add4e7596dec57e2585f836" // APS Wooden Stock
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 2
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 1
}
]
RequiresNearbyCraftingTags
[
// Workbench
65b8e05955074c02b64a021be2b98c59
]
Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
}
{
CategoryTag "b0c6cc0a8b4346be89aef697ecdb8e46" // Tool
InputItems
[
"2f730812f4744ea0812985062e67136c" // APS
"13ae72f49add4e7596dec57e2585f836" // APS Wooden Stock
]
OutputItems this
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
]