3 x 1 (3)

Inventory Size

Secondary

Hand Slot

Semi, Auto

Firemodes

50m

Range

13.89 RPS

Firerate

0.3%

Durability Loss per Shot

Barrel

Hooks

0%

Movement Speed

1 to 2 (40%)

Recoil X

1 to 3 (40%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 48 37 10 18
Zombie 104 88 40 48
Animal 44 28 24 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 25
Resource 15
Object 15

Magazines (1)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Tool
Repair
0%
+
2 x
+
=
100%
Furniture
+
=
Repair
0%
+
2 x
=
100%
SC_APS_1.dat
GUID e578779f40a145e0bdab505dd4118ef4
Type Gun
Useable Gun
Rarity Uncommon
Slot Secondary
ID 41693

BladeIDs 2
BladeID_0 0
BladeID_1 3
Requires_NonZero_Attachment_Caliber true
Size_X 3
Size_Y 1
Size2_Z 0.2
Quality_Min 40
Quality_Max 60
Magazine 41692
Unplace 0.2
Replace 0.7
Ammo_Min 7
Ammo_Max 20
Durability 0.3
Semi
Auto
Muzzle 41355
Shell 41357
InventoryAudio Sounds/Inventory/HandgunRustle/Handgun_Rustle.asset
Use_Auto_Icon_Measurements True
Use_Auto_Stat_Descriptions false
Can_Aim_During_Sprint False
Aiming_Movement_Speed_Multiplier 0.9
Attachment_Calibers 1
Attachment_Caliber_0 43001
Hook_Barrel
Range 50
Firerate 3
Aim_In_Duration 0.3
Action Trigger
Magazine_Calibers 1
Magazine_Caliber_0 43005

ThirdPerson_Zoom 1.5

Player_Damage 27
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.4
Player_Skull_Multiplier 1.8

Zombie_Damage 80
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 1.1
Zombie_Skull_Multiplier 1.3

Recoil_Crouch 1
Recoil_Prone 0.8

Spread_Prone 0.7
Spread_Crouch 0.8

Ballistic_Steps 5
Ballistic_Travel 10
Ballistic_Drop 0.005

Damage_Falloff_Range 5
Damage_Falloff_Max_Range 10
Damage_Falloff_Multiplier 0.07

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15

Spread_Aim 0.13
Spread_Hip 0.1
Spread_Angle_Degrees 8.5

Recoil_Min_X -2
Recoil_Min_Y 1
Recoil_Max_X -1
Recoil_Max_Y 3

Recover_X 0.4
Recover_Y 0.4

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.02
Shake_Max_X 0.01
Shake_Max_Y -0.02
Shake_Max_Z -0.05

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
		]
		OutputItems
		[
			"2f730812f4744ea0812985062e67136c" // APS
			"13ae72f49add4e7596dec57e2585f836" // APS Wooden Stock
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
		StateTransfer True
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 2
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 1
			}
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "b0c6cc0a8b4346be89aef697ecdb8e46" // Tool
		InputItems
		[
			{
				ID "2f730812f4744ea0812985062e67136c" // APS
				Amount 1
			}
			{
				ID "13ae72f49add4e7596dec57e2585f836" // APS Wooden Stock
				Amount 1
			}
		]
		OutputItems this
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
		StateTransfer True
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
				Amount 2
			}
		]
		RequiresNearbyCraftingTags
		[
			// Gun Repair Kit
			80356db46b6a42bdb79daf902a769c7b
		]
		Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
	}
]

StateTransfer true
StateTransfer_DeleteAttachments true

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 3
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Add_Default_Actions false