3 x 1 (3)
Inventory Size
Secondary
Hand Slot
Semi, Auto
Firemodes
50m
Range
13.89 RPS
Firerate
0.3%
Durability Loss per Shot
Barrel
Hooks
0%
Movement Speed
1 to 2 (40%)
Recoil X
1 to 3 (40%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 48 | 37 | 10 | 18 |
Zombie | 104 | 88 | 40 | 48 |
Animal | 44 | 28 | 24 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 25 |
Resource | 15 |
Object | 15 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SC_APS_1.dat
GUID e578779f40a145e0bdab505dd4118ef4
Type Gun
Useable Gun
Rarity Uncommon
Slot Secondary
ID 41693
BladeIDs 2
BladeID_0 0
BladeID_1 3
Requires_NonZero_Attachment_Caliber true
Size_X 3
Size_Y 1
Size2_Z 0.2
Quality_Min 40
Quality_Max 60
Magazine 41692
Unplace 0.2
Replace 0.7
Ammo_Min 7
Ammo_Max 20
Durability 0.3
Semi
Auto
Muzzle 41355
Shell 41357
InventoryAudio Sounds/Inventory/HandgunRustle/Handgun_Rustle.asset
Use_Auto_Icon_Measurements True
Use_Auto_Stat_Descriptions false
Can_Aim_During_Sprint False
Aiming_Movement_Speed_Multiplier 0.9
Attachment_Calibers 1
Attachment_Caliber_0 43001
Hook_Barrel
Range 50
Firerate 3
Aim_In_Duration 0.3
Action Trigger
Magazine_Calibers 1
Magazine_Caliber_0 43005
ThirdPerson_Zoom 1.5
Player_Damage 27
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.4
Player_Skull_Multiplier 1.8
Zombie_Damage 80
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 1.1
Zombie_Skull_Multiplier 1.3
Recoil_Crouch 1
Recoil_Prone 0.8
Spread_Prone 0.7
Spread_Crouch 0.8
Ballistic_Steps 5
Ballistic_Travel 10
Ballistic_Drop 0.005
Damage_Falloff_Range 5
Damage_Falloff_Max_Range 10
Damage_Falloff_Multiplier 0.07
Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15
Spread_Aim 0.13
Spread_Hip 0.1
Spread_Angle_Degrees 8.5
Recoil_Min_X -2
Recoil_Min_Y 1
Recoil_Max_X -1
Recoil_Max_Y 3
Recover_X 0.4
Recover_Y 0.4
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.02
Shake_Max_X 0.01
Shake_Max_Y -0.02
Shake_Max_Z -0.05
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
]
OutputItems
[
"2f730812f4744ea0812985062e67136c" // APS
"13ae72f49add4e7596dec57e2585f836" // APS Wooden Stock
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
StateTransfer True
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 2
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 1
}
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
CategoryTag "b0c6cc0a8b4346be89aef697ecdb8e46" // Tool
InputItems
[
{
ID "2f730812f4744ea0812985062e67136c" // APS
Amount 1
}
{
ID "13ae72f49add4e7596dec57e2585f836" // APS Wooden Stock
Amount 1
}
]
OutputItems this
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
StateTransfer True
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
Amount 2
}
]
RequiresNearbyCraftingTags
[
// Gun Repair Kit
80356db46b6a42bdb79daf902a769c7b
]
Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
}
]
StateTransfer true
StateTransfer_DeleteAttachments true
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 3
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Add_Default_Actions false