2 x 3 (6)
Inventory Size
Any
Hand Slot
2m
Range
0.2%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 52 | 35 | 14 | 24 |
Zombie | 40 | 28 | 16 | 20 |
Animal | 48 | 24 | 16 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 20 |
Structure | 10 |
Vehicle | 30 |
Resource | 100 |
Object | 30 |
This item doesn't have any blueprints
SC_Firefighter_Axe_0.dat
GUID 75a1a58e52054807b5127c0722147e24
Type Melee
Rarity Rare
Useable Melee
Slot Any
ID 41364
Size_X 2
Size_Y 3
Size_Z 0.85
Range 2
Strength 1.5
Stamina 20
Player_Damage 35
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5
Zombie_Damage 40
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 0.7
Zombie_Skull_Multiplier 1
Animal_Damage 40
Animal_Leg_Multiplier 0.4
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.2
Barricade_Damage 20
Structure_Damage 10
Vehicle_Damage 30
Resource_Damage 100
Object_Damage 30
Durability 0.2
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
"c2370e1ae60a4d81be3d4984f1c8c19b x 2" // Duct Tape
"1986846586774600b7b8779394e49fb6" // Glue
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "4f9fb8c83c494e2486329e494674813c x 3" // Metal Parts
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
]
AttackAudioClip Sounds/Melee_Attack_0.ogg
Use_Auto_Stat_Descriptions False
Use_Auto_Icon_Measurements True
InventoryAudio Sounds/Inventory/Default/Default.asset
BladeIDs 2
BladeID_0 0
BladeID_1 3