2 x 3 (6)

Inventory Size

Any

Hand Slot

1.8m

Range

0.5%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 30 17 7 10
Zombie 33 27 15 18
Animal 33 18 12 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 10
Resource 10
Object 15
Spawn Id Spawn Name Items
41435 SC Kitchen 0 22
41435 SC Kitchen 0 22
SC_Frying_Pan_0.dat
GUID 9ea30054fca64312b4dc98e7d988889c

Type Melee
Useable Melee
Rarity Uncommon
ID 41658
Slot Any

Size_X 2
Size_Y 3
Size_Z 0.6

Range 1.8
Strength 1.5
Weak 0.3
Strong 0.3
Stamina 10

Player_Damage 25
Player_Leg_Multiplier 0.3
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.2

Zombie_Damage 30
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.1

Animal_Damage 30
Animal_Leg_Multiplier 0.4
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 15

Quality_Min 20
Quality_Max 50

Wear 1
Should_Delete_At_Zero_Quality False
Durability 0.5

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			"c2370e1ae60a4d81be3d4984f1c8c19b x 2" // Duct Tape
			"4f9fb8c83c494e2486329e494674813c x 2" // Metal Parts
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "4f9fb8c83c494e2486329e494674813c x 3" // Metal Parts
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
]

AttackAudioClip Sounds/Melee_Attack_0.ogg
Use_Auto_Stat_Descriptions False
Use_Auto_Icon_Measurements True
InventoryAudio Sounds/Inventory/Default/Default.asset
BladeIDs 2
BladeID_0 0
BladeID_1 3