2 x 3 (6)
Inventory Size
Any
Hand Slot
1.8m
Range
0.5%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 30 | 17 | 7 | 10 |
Zombie | 33 | 27 | 15 | 18 |
Animal | 33 | 18 | 12 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 10 |
Structure | 10 |
Vehicle | 10 |
Resource | 10 |
Object | 15 |
This item doesn't have any blueprints
Spawn Id | Spawn Name | Items |
---|---|---|
41435 | SC Kitchen 0 | 22 |
41435 | SC Kitchen 0 | 22 |
SC_Frying_Pan_0.dat
GUID 9ea30054fca64312b4dc98e7d988889c
Type Melee
Useable Melee
Rarity Uncommon
ID 41658
Slot Any
Size_X 2
Size_Y 3
Size_Z 0.6
Range 1.8
Strength 1.5
Weak 0.3
Strong 0.3
Stamina 10
Player_Damage 25
Player_Leg_Multiplier 0.3
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.2
Zombie_Damage 30
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.1
Animal_Damage 30
Animal_Leg_Multiplier 0.4
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 15
Quality_Min 20
Quality_Max 50
Wear 1
Should_Delete_At_Zero_Quality False
Durability 0.5
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
"c2370e1ae60a4d81be3d4984f1c8c19b x 2" // Duct Tape
"4f9fb8c83c494e2486329e494674813c x 2" // Metal Parts
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "4f9fb8c83c494e2486329e494674813c x 3" // Metal Parts
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
]
AttackAudioClip Sounds/Melee_Attack_0.ogg
Use_Auto_Stat_Descriptions False
Use_Auto_Icon_Measurements True
InventoryAudio Sounds/Inventory/Default/Default.asset
BladeIDs 2
BladeID_0 0
BladeID_1 3