1 x 2 (2)
Inventory Size
Any
Hand Slot
1.75m
Range
0.2%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 58 | 36 | 31 | 31 |
Zombie | 60 | 30 | 15 | 20 |
Animal | 55 | 30 | 20 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 5 |
Structure | 10 |
Vehicle | 10 |
Resource | 10 |
Object | 15 |
This item doesn't have any blueprints
Spawn Id | Spawn Name | Items |
---|---|---|
41454 | SC Soldiers 0 | 42 |
41447 | SC Military Stuff 0 | 21 |
41454 | SC Soldiers 0 | 42 |
41447 | SC Military Stuff 0 | 21 |
SC_Military_Knife_1.dat
GUID 9041885130df45478d97f2aae74e4405
Type Melee
Useable Melee
Rarity Rare
ID 41661
Slot Any
Size_X 1
Size_Y 2
Size_Z 0.55
Range 1.75
Strength 1.5
Weak 0.2
Strong 0.3
Stamina 15
Player_Damage 45
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.3
Zombie_Damage 50
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.2
Animal_Damage 50
Animal_Leg_Multiplier 0.4
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 5
Structure_Damage 10
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 15
Quality_Min 20
Quality_Max 50
Wear 1
Should_Delete_At_Zero_Quality False
Durability 0.2
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
"4f9fb8c83c494e2486329e494674813c x 2" // Metal Parts
"c2370e1ae60a4d81be3d4984f1c8c19b x 2" // Duct Tape
"1986846586774600b7b8779394e49fb6" // Glue
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "4f9fb8c83c494e2486329e494674813c x 2" // Metal Parts
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
]
AttackAudioClip Sounds/Melee_Attack_0.ogg
Use_Auto_Stat_Descriptions False
Use_Auto_Icon_Measurements False
InventoryAudio Sounds/Inventory/Default/Default.asset
BladeIDs 2
BladeID_0 0
BladeID_1 3