1 x 2 (2)

Inventory Size

0m

Explosion Range

No

Flash Effect

No

Explosive

-

Explosion Effect ID

No

Explode on Impact

2.50

Fuse Length (seconds)

No

Sticky

1200

Strong Throw Force (N)

600

Weak Throw Force (N)

Damage
Combat Damage
Damage
Player 0
Zombie 0
Animal 0
Vehicle 0
Structure Damage
Damage
Barricade 0
Structure 0
Resource 0
Object 0
Spawn Id Spawn Name Items
41454 SC Soldiers 0 42
41447 SC Military Stuff 0 21
41454 SC Soldiers 0 42
41447 SC Military Stuff 0 21
SC_RDG_0.dat
GUID d524721a4ec5431e9dbcf9e980cab75f

Type Throwable
Rarity Uncommon
Useable Throwable
ID 41371

Size_X 1
Size_Y 2
Size_Z 0.4
Strong_Throw_Force 1200
Weak_Throw_Force 600
Boost_Throw_Force_Multiplier 1
InventoryAudio Sounds/Inventory/Default/Default.asset

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"4b74f6b14f4f414fb8fc80329870e807" // Spool Thread
			"159e927969ea4946a24602eaa05e3273 x 2" // Cloth
		]
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage
Action_0_Tooltip Salvage into component materials.
Add_Default_Actions false