1 x 2 (2)

Inventory Size

Spike

Build

50 HP

Health

No

Explosion

No

Requires Power

0s

Trap Cooldown

0s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 25
Zombie 50
Animal 50
Vehicle 0
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Resource 0
Object 0
SC_Plastic_Spikes_0.dat
GUID bf64a8bb89574d16b8e304f5f3e24f7d
Type Trap
Useable Barricade
Build Spike
ID 41438
SalvageItem bf64a8bb89574d16b8e304f5f3e24f7d
Size_X 1
Size_Y 2
Size_Z 0.55

Health 50
Range 4
Radius 0.2
Offset 0.25

Player_Damage 25
Zombie_Damage 50
Animal_Damage 50

Explosion 41302
Vulnerable
Unrepairable

Blueprints
[
	{
		CategoryTag "31a59b5fec3f4ec5b2887b1ce4acb029" // Barricades
		InputItems "edc4d492616c4bfa841f8a8a1c58df1e x 6" // Plastic Fragments
		OutputItems this
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
]

PlacementAudioClip Sounds/Placement_1.ogg
Allow_Placement_On_Vehicle false
Salvage_Duration_Multiplier 2
InventoryAudio Sounds/Inventory/Default/Default.asset
Use_Auto_Stat_Descriptions false
Has_Clip_Prefab false