Version 1
Events
{
Airdrop_Frequency_Max 5.5
Airdrop_Frequency_Min 0.8
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 150
AirStrafing_Deceleration_Multiplier 150
Allow_Freeform_Buildables_On_Vehicles false
Ballistics true
Compass true
Enable_Workstation_Requirements false
Timer_Home 30
Timer_Leave_Group 5
Timer_Respawn 0
Use_2D_Scope_Overlay true
}
Items
{
Crate_Bullets_Full_Chance 1
Despawn_Dropped_Time 90
Despawn_Natural_Time 60
Gun_Bullets_Full_Chance 1
Magazine_Bullets_Full_Chance 1
Respawn_Time 40
Spawn_Chance 0.7
}
Objects
{
Fuel_Reset_Multiplier 0.5
Resource_Drops_Multiplier 2
Resource_Reset_Multiplier 0.5
}
Players
{
Bleed_Damage_Ticks 750
Can_Hurt_Legs false
Can_Start_Bleeding false
Food_Use_Ticks 400
Health_Regen_Min_Food 50
Health_Regen_Min_Water 50
Health_Regen_Ticks 47
Water_Damage_Ticks 25
Water_Use_Ticks 350
}
Zombies
{
Beacon_Max_Participants 1
Beacon_Max_Rewards 9
Beacon_Rewards_Multiplier 8
Max_Boss_Drops 10
Max_Drops 5
Max_Mega_Drops 10
Min_Boss_Drops 10
Min_Drops 4
Min_Mega_Drops 7
Respawn_Day_Time 50
Respawn_Night_Time 30
Spawn_Chance 0.25
}