3 x 1 (3)
Inventory Size
50 HP
Health
HIGH
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19016 | PS Spawn Munitions AG19 | 11 |
| 0 | PS Group Soviet Tank Missile | 3 |
| 0 | PS Group Soviet Tank Projectile | 2 |
PS_Object_166_HE_Projectile.dat
GUID 4e5ab1d52ccc47af827a36cf3215cfb8
Type Barricade
Rarity Legendary
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Has_Clip_Prefab False
Build Barricade
ID 10533
Size_X 3
Size_Y 1
Size2_Z 0.4
SalvageItem 4e5ab1d52ccc47af827a36cf3215cfb8
Min_Items_Dropped_On_Destroy 0
Max_Items_Dropped_On_Destroy 0
Item_Dropped_On_Destroy 4e5ab1d52ccc47af827a36cf3215cfb8
Salvage_Duration_Multiplier 0.2
Health 50
Range 4
Radius 0.2
Offset 0.39
Explosion 22004
Vulnerable
Bypass_Pickup_Ownership True
PlacementAudioClip Sounds/MetalPlacement.mp3
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
]
OutputItems
[
"823f3b130af144378889f5e0f084fc54 x 7" // Metal Fragments
"4f6ad4f7fc004ddcbdcadabf4f9fad22 x 4" // Explosive Compound
]
Effect "84347b13028340b8976033c08675d458" // Wrench
RequiresNearbyCraftingTags
[
"43ceed30d8404d8ca3410ccdef97bde0" // Rewire Tools
]
}
{
CategoryTag "e1b8d81c8d5a43e99468170db4a9d385" // Ammunition
InputItems
[
{
ID "6c80b0c8d15d4a0f804122de03d2b2b6" // Object-166 Missile Shell
Amount 1
}
{
ID this
Amount 1
}
{
ID "64ceb965575447bfacaf358bf14e0173" // Blasting Cap
Amount 1
}
]
OutputItems
[
"a21846dccc1b4c11a24a4ec4623755c4 x 1" // Object-166 HE Missile
]
Effect "84347b13028340b8976033c08675d458" // Wrench
RequiresNearbyCraftingTags
[
"43ceed30d8404d8ca3410ccdef97bde0" // Rewire Tools
"cc14961fe1324afc9292725ce5fa850c" // Working Tools
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Craft Object-166 HE Missile