2 x 1 (2)
Inventory Size
50 HP
Health
HIGH
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Springs_Stack.dat
GUID ddc60881e39e4807854176b895acd588
Type Barricade
Rarity Uncommon
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Has_Clip_Prefab False
Build Barricade
ID 10988
Size_X 2
Size_Y 1
Size2_Z 0.45
SalvageItem ddc60881e39e4807854176b895acd588
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy ddc60881e39e4807854176b895acd588
Salvage_Duration_Multiplier 0.05
Health 50
Range 4
Radius 0.1
Offset 0.127
Explosion 36
Vulnerable
PlacementAudioClip Sounds/MiscPlacement.mp3
Bypass_Pickup_Ownership True
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"823f3b130af144378889f5e0f084fc54 x 16" // Metal Fragments
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "8019e22a77834d66966b7c661642eac2" // Stacking
InputItems
[
{
ID this
Amount 1
}
]
OutputItems
[
"1c2593ddd37540c1a9aa1d3cef1a8119 x 4" // Springs
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Unstack