2 x 2 (4)
Inventory Size
50 HP
Health
HIGH
Armor Tier
Stereo
Build
Yes
Repairable
Yes
Salvageable
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19221 | PS Spawn Locker PMC | 103 |
| 19113 | PS Zombie Spawn PMC | 93 |
| 19218 | PS Spawn Locker Kneel | 92 |
| 19104 | PS Zombie Spawn High Kneel | 89 |
| 19006 | PS Spawn Low PMC | 40 |
| 19105 | PS ZombieGreen Spawn | 34 |
| 19009 | PS Spawn Warehouse PMC | 32 |
| 19026 | PS Spawn Low Kneel | 29 |
| 19207 | PS Barrels Deadzone | 29 |
| 19029 | PS Spawn Warehouse Kneel | 21 |
| 0 | PS Spawn Warehouse Barrels Deadzone | 21 |
PS_Military_Computer.dat
GUID 13a69ea26be34cde9a8a82e5319bc847
Type Barricade
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Build Stereo
Rarity Legendary
Has_Clip_Prefab False
ID 19512
SalvageItem 13a69ea26be34cde9a8a82e5319bc847
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 13a69ea26be34cde9a8a82e5319bc847
Size_X 2
Size_Y 2
Size2_Z 0.51
Salvage_Duration_Multiplier 0.2
Health 50
Range 4
Radius 0.12
Offset 0.121
Explosion 60
Vulnerable
PlacementAudioClip Sounds/MiscPlacement.mp3
Bypass_Pickup_Ownership True
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"c0c52f8627844898b17ac02a4c49aae7 x 4" // Electronics
"823f3b130af144378889f5e0f084fc54 x 3" // Metal Fragments
"c03a926f1dec4ba98dba003972c2b753 x 2" // Glass Fragments
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage