3 x 1 (3)
Inventory Size
50 HP
Health
HIGH
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19107 | PS ZombieMega Spawn PMC | 65 |
| 19212 | PS Spawn Heli Crate Soviet | 49 |
| 19110 | PS ZombieMega Spawn Soviet | 49 |
| 0 | PS Spawn Armored Crate | 12 |
| 19030 | PS Spawn Munitions Kneel | 12 |
| 19016 | PS Spawn Munitions AG19 | 11 |
| 19010 | PS Spawn Munitions PMC | 8 |
| 19003 | PS Spawn Munitions Soviet | 7 |
| 0 | PS Group R Tank Missile | 3 |
| 0 | PS Group R Tank Projectile | 2 |
PS_R_AP_Projectile.dat
GUID f3bb83fa0b6e43608a2ce79b23357772
Type Barricade
Rarity Rare
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Has_Clip_Prefab False
Build Barricade
ID 19541
Size_X 3
Size_Y 1
Size2_Z 0.35
SalvageItem f3bb83fa0b6e43608a2ce79b23357772
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy f3bb83fa0b6e43608a2ce79b23357772
Salvage_Duration_Multiplier 0.2
Health 50
Range 4
Radius 0.2
Offset 0.39
Explosion 36
Vulnerable
Bypass_Pickup_Ownership True
PlacementAudioClip Sounds/MetalPlacement.mp3
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
]
OutputItems
[
"823f3b130af144378889f5e0f084fc54 x 5" // Metal Fragments
"33f3bf5db4e64852acac9e4d15518b59 x 1" // Iridium Traces
]
Effect "84347b13028340b8976033c08675d458" // Wrench
RequiresNearbyCraftingTags
[
"cc14961fe1324afc9292725ce5fa850c" // Working Tools
]
}
{
CategoryTag "e1b8d81c8d5a43e99468170db4a9d385" // Ammunition
InputItems
[
{
ID "e581c00824354243a905434168494463" // Missile Shell
Amount 1
}
{
ID this
Amount 1
}
{
ID "64ceb965575447bfacaf358bf14e0173" // Blasting Cap
Amount 1
}
]
OutputItems
[
"591a8f80d3c8481685d6f58b99b70f5b x 1" // AP Missile
]
Effect "84347b13028340b8976033c08675d458" // Wrench
RequiresNearbyCraftingTags
[
"43ceed30d8404d8ca3410ccdef97bde0" // Rewire Tools
"cc14961fe1324afc9292725ce5fa850c" // Working Tools
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Craft AP Missile