3 x 1 (3)

Inventory Size

50 HP

Health

HIGH

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

2 blueprints
-
=
5 x
2 x
PS_R_HE_Projectile.dat
GUID cf2d37cb81a245c189d18ea986226990
Type Barricade
Rarity Epic
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Has_Clip_Prefab False
Build Barricade
ID 19544

Size_X 3
Size_Y 1
Size2_Z 0.5

SalvageItem cf2d37cb81a245c189d18ea986226990
Min_Items_Dropped_On_Destroy 0
Max_Items_Dropped_On_Destroy 0
Item_Dropped_On_Destroy cf2d37cb81a245c189d18ea986226990

Salvage_Duration_Multiplier 0.2
Health 50
Range 4
Radius 0.2
Offset 0.39

Explosion 22006

Vulnerable

Bypass_Pickup_Ownership True

PlacementAudioClip Sounds/MetalPlacement.mp3

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
		]
		OutputItems
		[
			"823f3b130af144378889f5e0f084fc54 x 5" // Metal Fragments
			"4f6ad4f7fc004ddcbdcadabf4f9fad22 x 2" // Explosive Compound
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		RequiresNearbyCraftingTags
        [
            "43ceed30d8404d8ca3410ccdef97bde0" // Rewire Tools
        ]
	}
	{
		CategoryTag "e1b8d81c8d5a43e99468170db4a9d385" // Ammunition
		InputItems
		[
			{
				ID "e581c00824354243a905434168494463" // Missile Shell
				Amount 1
			}
			{
				ID this
				Amount 1
			}
			{
				ID "64ceb965575447bfacaf358bf14e0173" // Blasting Cap
				Amount 1
			}
		]
		OutputItems
		[
			"cc370e94ca334c19aaf7e4f5805d1082 x 1" // HE Missile
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		RequiresNearbyCraftingTags
        [
            "43ceed30d8404d8ca3410ccdef97bde0" // Rewire Tools
            "cc14961fe1324afc9292725ce5fa850c" // Working Tools
        ]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Craft HE Missile