2 x 2 (4)
Inventory Size
50 HP
Health
HIGH
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 0 | PS Spawn Beacon High | 16 |
| 0 | PS Spawn Beacon Low | 15 |
| 0 | PS Group Beacon Supply | 3 |
PS_Armor_Plating_Stack.dat
GUID 04f5e3a13c2d4d618678ec7f4afd1435
Type Barricade
Rarity Rare
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Has_Clip_Prefab False
Build Barricade
ID 19796
Size_X 2
Size_Y 2
Size2_Z 0.45
SalvageItem 04f5e3a13c2d4d618678ec7f4afd1435
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 04f5e3a13c2d4d618678ec7f4afd1435
Salvage_Duration_Multiplier 0.05
Health 50
Range 4
Radius 0.18
Offset 0.2
Explosion 36
Vulnerable
PlacementAudioClip Sounds/MetalPlacement.mp3
Bypass_Pickup_Ownership True
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"823f3b130af144378889f5e0f084fc54 x 12" // Metal Fragments
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "8019e22a77834d66966b7c661642eac2" // Stacking
InputItems
[
{
ID this
Amount 1
}
]
OutputItems
[
"a4654a17b6c54416b6787fa058dc2991 x 6" // Armor Plating
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Unstack