2 x 1 (2)
Inventory Size
50 HP
Health
HIGH
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19066 | PS Spawn Computers Deadzone | 8 |
| 0 | PS Group Electronics Fragments Deadzone | 2 |
PS_Electronics_Pile.dat
GUID 9ba9712c212b459c86c30269ea10b967
Type Barricade
Rarity Uncommon
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Has_Clip_Prefab False
Build Barricade
ID 19806
SalvageItem 9ba9712c212b459c86c30269ea10b967
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 9ba9712c212b459c86c30269ea10b967
Size_X 2
Size_Y 1
Size2_Z 0.42
Salvage_Duration_Multiplier 0.05
Health 50
Range 4
Radius 0.125
Offset 0.15
Explosion 36
Vulnerable
PlacementAudioClip Sounds/MiscPlacement.mp3
Bypass_Pickup_Ownership True
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"6a3d01e6a982470291aaeb2532967f69 x 4" // Plastic Fragments
"c6431f6282324b2ab4888d1580016bfd x 4" // Copper Wire
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "8019e22a77834d66966b7c661642eac2" // Stacking
InputItems
[
{
ID this
Amount 1
}
]
OutputItems
[
"c0c52f8627844898b17ac02a4c49aae7 x 8" // Electronics
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Unstack