2 x 2 (4)

Inventory Size

50 HP

Health

HIGH

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

2 blueprints
-
=
4 x
-
4 x
=
PS_Cloth_Bundle.dat
GUID 6d3d1e159a154d4481b2c58dcc78c692
Type Barricade
Rarity Uncommon
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Has_Clip_Prefab False
Build Barricade
ID 19841

SalvageItem 6d3d1e159a154d4481b2c58dcc78c692
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 6d3d1e159a154d4481b2c58dcc78c692

Size_X 2
Size_Y 2
Size2_Z 0.51

Salvage_Duration_Multiplier 0.05
Health 50
Range 4
Radius 0.25
Offset 0.3

Explosion 36

Vulnerable

Bypass_Pickup_Ownership True

PlacementAudioClip Sounds/ClothPlacement.mp3

InventoryAudio core.masterbundle:Sounds/Inventory/LightCloth.asset

Blueprints
[
	{
		CategoryTag "8019e22a77834d66966b7c661642eac2" // Stacking
		InputItems
		[
			{
				ID this
				Amount 1
			}
		]
		OutputItems
		[
			"de792ceff1be4ffabccc261b9b3344b3 x 4" // Cloth Roll
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Unstack