1 x 1 (1)

Inventory Size

1 HP

Health

HIGH

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

3 blueprints
-
+
=
6 x
-
=
6 x
-
6 x
=
PS_Pens.dat
GUID d7621b0e65eb4e11a79c9dbb17e7f53c
Type Barricade
Rarity Common
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High

Has_Clip_Prefab False

Build Barricade
ID 19967

SalvageItem d7621b0e65eb4e11a79c9dbb17e7f53c
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy d7621b0e65eb4e11a79c9dbb17e7f53c

Size_X 1
Size_Y 1
Size2_Z 0.285

Salvage_Duration_Multiplier 0.05
Health 1
Range 4
Radius 0.15
Offset 0.21

Explosion 36
Vulnerable

PlacementAudioClip Sounds/MiscPlacement.mp3

Bypass_Pickup_Ownership True

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"6a3d01e6a982470291aaeb2532967f69 x 6" // Plastic Fragments
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "8019e22a77834d66966b7c661642eac2" // Stacking
		InputItems
		[
			{
				ID this
				Amount 1
				Critical True
			}
		]
		OutputItems
		[
			"f670b6c7b8db4af6a1d90e658a324f74 x 6" // Pen
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Unstack