2 x 1 (2)

Inventory Size

50 HP

Health

HIGH

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

3 blueprints
-
+
=
6 x
-
=
6 x
-
6 x
=
PS_Wrench_Case_0.dat
GUID 525e4102acab438b820eac568bfa7fee
Type Barricade
Rarity Common
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Build Barricade
Has_Clip_Prefab False
ID 19970

SalvageItem 525e4102acab438b820eac568bfa7fee
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 525e4102acab438b820eac568bfa7fee

Size_X 2
Size_Y 1
Size2_Z 0.5

Salvage_Duration_Multiplier 0.05
Health 50
Range 4
Radius 0.17
Offset 0.21

Explosion 36
Vulnerable

PlacementAudioClip Sounds/MetalPlacement.mp3

Bypass_Pickup_Ownership True

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"823f3b130af144378889f5e0f084fc54 x 6" // Metal Fragments
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "8019e22a77834d66966b7c661642eac2" // Stacking
		InputItems
		[
			{
				ID this
				Amount 1
			}
		]
		OutputItems
		[
			"7650e01e7fe0420ea83d67ace7c8f718 x 6" // Wrench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Unstack