2 x 2 (4)

Inventory Size

50 HP

Health

HIGH

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

3 blueprints
-
=
8 x
-
+
2 x
+
2 x
=
4 x
-
8 x
=
PS_Raw_Adamantine_Stack.dat
GUID 4b559198a80c4fc78a4a666a309d8ab0
Type Barricade
Rarity Epic
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Has_Clip_Prefab False
Build Barricade
ID 19977

PlacementPreviewPrefab Items/Supplies/PS_Raw_Adamantine_Stack/Placement.prefab

SalvageItem 4b559198a80c4fc78a4a666a309d8ab0
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 4b559198a80c4fc78a4a666a309d8ab0

Size_X 2
Size_Y 2
Size2_Z 0.5

Salvage_Duration_Multiplier 0.05
Health 50
Range 4
Radius 0.22
Offset 0.2675

Explosion 36
Vulnerable

PlacementAudioClip Sounds/MetalPlacement.mp3

Bypass_Pickup_Ownership True

Blueprints
[
	{
		CategoryTag "8019e22a77834d66966b7c661642eac2" // Stacking
		InputItems
		[
			{
				ID this
				Amount 1
			}
		]
		OutputItems
		[
			"db36e82a6345493c9d1ebf64e0f676f5 x 8" // Raw Adamantine
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "a4eb875eba114f128882fe7eaa1fe81f" // Assembly
		InputItems
		[
			{
				ID this
				Amount 1
				Critical True
			}
			{
				ID "33f3bf5db4e64852acac9e4d15518b59" // Iridium Traces
				Amount 2
			}
			{
				ID "23ec69200573498a916e15b88d680ae7" // Coal
				Amount 2
			}
		]
		OutputItems
		[
			"387522f1797443d0b67a7510adbc704d x 4" // Adamantine Bar
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		RequiresNearbyCraftingTags
        [
            "2fb441f5563e473897a0d3884911366c" // Campfire
        ]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Unstack

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Craft Adamantine Bars