2 x 2 (4)

Inventory Size

50 HP

Health

HIGH

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

3 blueprints
-
=
12 x
-
=
6 x
-
6 x
=
PS_Secured_Folder_Stack.dat
GUID 029656f00abe40f5989ca486ea8bee22
Type Barricade
Rarity Rare
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Has_Clip_Prefab False
Build Barricade
ID 19982

SalvageItem 029656f00abe40f5989ca486ea8bee22
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 029656f00abe40f5989ca486ea8bee22

Size_X 2
Size_Y 2
Size2_Z 0.45

Salvage_Duration_Multiplier 0.05
Health 50
Range 4
Radius 0.36
Offset 0.4

Explosion 37

Vulnerable

PlacementAudioClip Sounds/PaperPlacement.mp3

Bypass_Pickup_Ownership True

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
		]
		OutputItems
		[
			"dfcc72b8aab54af5b4b15b6b5d554a45 x 12" // Cloth Fragments
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "8019e22a77834d66966b7c661642eac2" // Stacking
		InputItems
		[
			{
				ID this
				Amount 1
			}
		]
		OutputItems
		[
			"1c3ce93a78d447549fd1e66a963eb49f x 6" // Secure Folder
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Unstack