2 x 2 (4)

Inventory Size

12m

Explosion Range

250 HP

Health

No

Repairable

Damage
Combat Damage
Damage
Player 160
Zombie 320
Animal 320
Vehicle 160
Structure Damage
Damage
Barricade 255
Structure 255
Resource 320
Object 320
2 blueprints
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-
PS_Crate_Wood_Trapped.dat
GUID d9edee10beac4b3aab510634d6980d8c
Type Charge
Rarity Epic
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier Low

Has_Clip_Prefab False

Build Charge
ID 19866

SalvageItem d9edee10beac4b3aab510634d6980d8c
Min_Items_Dropped_On_Destroy 0
Max_Items_Dropped_On_Destroy 0
Item_Dropped_On_Destroy d9edee10beac4b3aab510634d6980d8c

Size_X 2
Size_Y 2
Size2_Z 0.56

Health 250
Range 4
Radius 0.6
Offset 0.75

Player_Damage 160
Zombie_Damage 320
Animal_Damage 320
Barricade_Damage 255
Structure_Damage 255
Vehicle_Damage 160
Resource_Damage 320
Object_Damage 320

Explosion_Launch_Speed 30

Range2 12
Explosion2 19011

Explosion 19

Vulnerable

PlacementAudioClip Sounds/BeepPlacing1.mp3

Salvage_Duration_Multiplier 0.4

Allow_Placement_Inside_Clip_Volumes False

Unrepairable

PlacementPreviewPrefab Items/Barricades/PS_Crate_Wood/Placement.prefab

Blueprints
[
	{
		CategoryTag "a33d26b3bf734454b6427d3e4e423d03" // Utilities
		InputItems this
		Critical True
		OutputItems "22821eb6b5cb439385bf1a7220e01be8" // Wooden Crate Trapped (Proximity)
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Change To Proximity