2 x 2 (4)

Inventory Size

12m

Explosion Range

350 HP

Health

No

Repairable

Damage
Combat Damage
Damage
Player 160
Zombie 320
Animal 320
Vehicle 160
Structure Damage
Damage
Barricade 255
Structure 255
Resource 320
Object 320
2 blueprints
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-
PS_Crate_Plastic_Trapped.dat
GUID 42768c6377d94bd385dfc37377d761ec
Type Charge
Rarity Epic
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier Low

Has_Clip_Prefab False

Build Charge
ID 19868

SalvageItem 42768c6377d94bd385dfc37377d761ec
Min_Items_Dropped_On_Destroy 0
Max_Items_Dropped_On_Destroy 0
Item_Dropped_On_Destroy 42768c6377d94bd385dfc37377d761ec

Size_X 2
Size_Y 2
Size2_Z 0.56

Health 350
Range 4
Radius 0.6
Offset 0.75

Player_Damage 160
Zombie_Damage 320
Animal_Damage 320
Barricade_Damage 255
Structure_Damage 255
Vehicle_Damage 160
Resource_Damage 320
Object_Damage 320

Explosion_Launch_Speed 30

Range2 12
Explosion2 19011

Explosion 19

Vulnerable

PlacementAudioClip Sounds/BeepPlacing1.mp3

Salvage_Duration_Multiplier 0.4

Allow_Placement_Inside_Clip_Volumes False

Unrepairable

PlacementPreviewPrefab Items/Barricades/PS_Crate_Wood/Placement.prefab

Blueprints
[
	{
		CategoryTag "a33d26b3bf734454b6427d3e4e423d03" // Utilities
		InputItems this
		Critical True
		OutputItems "466f071918874c718171d6273f7ba385" // Plastic Crate Trapped (Proximity)
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Change To Proximity