1 x 1 (1)

Inventory Size

+10%

Water

+40%

Food

0%

Energy

+5%

Health

0%

Virus

1 blueprints
-
=
4 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Canned Beans Where to find this Item
100%
Arid Reborn map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Group Food 14.3 %
Food Store 6.4 %
Food Table 4.8 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
0 PS Group Food 14.29 % 7
19049 PS Food Store 6.43 % 11
19051 PS Food Table 4.76 % 23
PS_Canned_Beans.dat
GUID f1b962823c5f4969837378646f8538b4
Type Food
Useable Consumeable
ID 19046

Size_X 1
Size_Y 1
Size2_Z 0.3

Quest_Rewards 2
Quest_Reward_0_Type Item
Quest_Reward_0_ID 19553
Quest_Reward_0_Amount 1
Quest_Reward_1_Type Hint
Quest_Reward_1_Text Empty Can Received
Quest_Reward_1_Duration 1

Quality_Min 75

Health 5

Food 40

Water 10