3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
300m
Range
13.89 RPS
Firerate
0.03%
Durability Loss per Shot
-
Hooks
-10%
Movement Speed
-1 to 1 (95%)
Recoil X
4 to 5 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 28 | 16 | 8 | 8 |
| Zombie | 57 | 32 | 16 | 16 |
| Animal | 57 | 32 | 16 | - |
Structure Damage
High Caliber
| Damage | |
|---|---|
| Barricade | 10 |
| Structure | 10 |
| Vehicle | 16 |
| Resource | 32 |
| Object | 32 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_LMG_Shorty.dat
GUID 57209cfaf2cb40799aea8c2d095b0582
Type Gun
Rarity Legendary
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Secondary
ID 10021
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_LMG.ogg
InventoryAudio Effects/Inventory_Sounds/SMG_Pickup/SMG_Pickup.asset
Invulnerable
Size_X 3
Size_Y 2
Size2_Z 0.35
Unplace 0.18
Replace 0.56
Sight 19261
Magazine 10022
Ammo_Min 11
Ammo_Max 33
Safety
Semi
Auto
Magazine_Calibers 1
Magazine_Caliber_0 18822
Attachment_Calibers 3
// Halo Sights
Attachment_Caliber_0 25200
// Scopes 2x-4x
Attachment_Caliber_1 25201
// Scopes 8x-16x
Attachment_Caliber_2 25202
BladeIDs 2
BladeID_0 0
BladeID_1 2
Muzzle 19001
Shell 19018
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Should_Delete_Empty_Magazines true
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 3
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 4" // High Tier Gun Parts
"2e1a3088c64d45fb8f24cfcbec5f5952" // Illegal Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
////////////////////////////////////////Balance Stats
Range 300
Bullet_Gravity_Multiplier 0.6
Ballistic_Steps 30
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 600
Equipable_Movement_Speed_Multiplier 0.9
Aim_In_Duration 0.3
Firerate 3
Action Trigger
Player_Damage 16
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 32
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 32
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 16
Resource_Damage 32
Object_Damage 32
Durability 0.03
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -1
Recoil_Min_Y 4
Recoil_Max_X 1
Recoil_Max_Y 5
Shake_Min_X -0.002
Shake_Min_Y -0.008
Shake_Max_X 0.002
Shake_Max_Y -0.01
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.08
Spread_Hip 0.16
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3