5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
100m
Range
1.39 RPS
Firerate
0.06%
Durability Loss per Shot
Sight, Tactical, Barrel
Hooks
0%
Movement Speed
-2.4 to 2.4 (95%)
Recoil X
9.6 to 12 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 13 | 11 | 11 | 11 |
| Zombie | 26 | 22 | 22 | 22 |
| Animal | 26 | 22 | 22 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 11 |
| Structure | 11 |
| Vehicle | 11 |
| Resource | 22 |
| Object | 22 |
This item is part of 6 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
PS Spawn Locker Police
PS Zombie Spawn Police
PS Lootbox Rare
PS Spawn High Police
PS Group Guns Rare
PS Group Guns Police High
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 19220 | PS Spawn Locker Police | 45 |
| 19114 | PS Zombie Spawn Police | 40 |
| 0 | PS Lootbox Rare | 34 |
| 19034 | PS Spawn High Police | 23 |
| 0 | PS Group Guns Rare | 16 |
| 0 | PS Group Guns Police High | 3 |
PS_Brut_12.dat
GUID f274d36e0f3d455b8d4d2e25acb5adb0
Type Gun
Rarity Rare
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10544
InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Shotgun.wav
Size_X 5
Size_Y 2
Size2_Z 0.35
Magazine 10543
Hook_Sight
Hook_Tactical
Hook_Barrel
Ammo_Min 3
Ammo_Max 6
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18812
Attachment_Calibers 4
// Halo Sights
Attachment_Caliber_0 25200
// Scopes 2x-4x
Attachment_Caliber_1 25201
// Tactical
Attachment_Caliber_2 25004
// Barrel
Attachment_Caliber_3 25009
BladeIDs 2
BladeID_0 0
BladeID_1 2
Muzzle 19066
Shell 19097
Quality_Min 50
Quality_Max 50
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 2
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 1" // High Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 100
Bullet_Gravity_Multiplier 0.6
Ballistic_Steps 10
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 200
Aim_In_Duration 0.4
Firerate 30
Action Pump
Player_Damage 11
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2
Zombie_Damage 22
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.2
Animal_Damage 22
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.2
Barricade_Damage 11
Structure_Damage 11
Vehicle_Damage 11
Resource_Damage 22
Object_Damage 22
Durability 0.06
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -2.4
Recoil_Min_Y 9.6
Recoil_Max_X 2.4
Recoil_Max_Y 12
Shake_Min_X -0.0096
Shake_Min_Y -0.0182
Shake_Max_X 0.0096
Shake_Max_Y -0.024
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.15
Spread_Hip 0.3
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1
RechamberAfterShotCount 1
RechamberAfterShotDelay 0