3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

1000m

Range

0.83 RPS

Firerate

0.5%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-2 to 2 (95%)

Recoil X

8 to 10 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 162 90 45 45
Zombie 324 180 90 90
Animal 324 180 90 -
Structure Damage
Low Caliber
Damage
Barricade 90
Structure 90
Vehicle 90
Resource 180
Object 180

Magazines (5)

Magazines that can be attached to this weapon

3 blueprints
-
2 x
=
-
+
=
2 x
-
+
2 x
=
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Locker PMC
PS Zombie Spawn PMC
PS Spawn Locker Kneel
PS Zombie Spawn High Kneel
PS Spawn High Kneel
PS ZombieMega Spawn Kneel
PS ZombieMega Spawn PMC
PS Spawn High PMC
PS Group Guns Kneel High
PS Group Guns PMC High
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

PS_Trumper.dat
GUID 23bac2c5cb8e4cd9b781da89355e6db7
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Secondary
ID 10556

InventoryAudio Effects/Inventory_Sounds/Launcher_Pickup/Launcher_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_M79.wav
Instantiated_Item_Name_Override 11027

Size_X 3
Size_Y 2
Size2_Z 0.39

Ammo_Min 0
Ammo_Max 0

Safety
Semi

Unplace 0.15
Replace 0.85

Magazine_Calibers 1
Magazine_Caliber_0 18850

Muzzle 19016

BladeIDs 2
BladeID_0 0
BladeID_1 2



Quality_Min 60
Quality_Max 75

Shell 9000

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 1000
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 50
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1200

Aim_In_Duration 0.3

Firerate 50
Action Trigger

Player_Damage 90
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 180
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 180
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 90
Structure_Damage 90
Vehicle_Damage 90
Resource_Damage 180
Object_Damage 180

Durability 0.5

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -2
Recoil_Min_Y 8
Recoil_Max_X 2
Recoil_Max_Y 10

Shake_Min_X -0.004
Shake_Min_Y -0.016
Shake_Max_X 0.004
Shake_Max_Y -0.02
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.09
Spread_Hip 0.18
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1