3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
1000m
Range
0.83 RPS
Firerate
0.5%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-2 to 2 (95%)
Recoil X
8 to 10 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 162 | 90 | 45 | 45 |
| Zombie | 324 | 180 | 90 | 90 |
| Animal | 324 | 180 | 90 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 90 |
| Structure | 90 |
| Vehicle | 90 |
| Resource | 180 |
| Object | 180 |
This item is part of 10 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
PS Spawn Locker PMC
PS Zombie Spawn PMC
PS Spawn Locker Kneel
PS Zombie Spawn High Kneel
PS Spawn High Kneel
PS ZombieMega Spawn Kneel
PS ZombieMega Spawn PMC
PS Spawn High PMC
PS Group Guns Kneel High
PS Group Guns PMC High
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 19221 | PS Spawn Locker PMC | 103 |
| 19113 | PS Zombie Spawn PMC | 93 |
| 19218 | PS Spawn Locker Kneel | 92 |
| 19104 | PS Zombie Spawn High Kneel | 89 |
| 19027 | PS Spawn High Kneel | 71 |
| 19106 | PS ZombieMega Spawn Kneel | 67 |
| 19107 | PS ZombieMega Spawn PMC | 65 |
| 19007 | PS Spawn High PMC | 63 |
| 0 | PS Group Guns Kneel High | 10 |
| 0 | PS Group Guns PMC High | 9 |
PS_Trumper.dat
GUID 23bac2c5cb8e4cd9b781da89355e6db7
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Secondary
ID 10556
InventoryAudio Effects/Inventory_Sounds/Launcher_Pickup/Launcher_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_M79.wav
Instantiated_Item_Name_Override 11027
Size_X 3
Size_Y 2
Size2_Z 0.39
Ammo_Min 0
Ammo_Max 0
Safety
Semi
Unplace 0.15
Replace 0.85
Magazine_Calibers 1
Magazine_Caliber_0 18850
Muzzle 19016
BladeIDs 2
BladeID_0 0
BladeID_1 2
Quality_Min 60
Quality_Max 75
Shell 9000
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 2
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 1000
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 50
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1200
Aim_In_Duration 0.3
Firerate 50
Action Trigger
Player_Damage 90
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 180
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 180
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 90
Structure_Damage 90
Vehicle_Damage 90
Resource_Damage 180
Object_Damage 180
Durability 0.5
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -2
Recoil_Min_Y 8
Recoil_Max_X 2
Recoil_Max_Y 10
Shake_Min_X -0.004
Shake_Min_Y -0.016
Shake_Max_X 0.004
Shake_Max_Y -0.02
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.09
Spread_Hip 0.18
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1