5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

600m

Range

0.83 RPS

Firerate

0.5%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

-20%

Movement Speed

-3 to 3 (95%)

Recoil X

12 to 15 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 252 140 70 70
Zombie 504 280 140 140
Animal 504 280 140 -
Structure Damage
High Caliber
Damage
Barricade 56
Structure 56
Vehicle 350
Resource 280
Object 280

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
-
3 x
=
-
+
=
3 x
PS_Windrunner_M92.dat
GUID 6247a381af9142099437f5c5f61d8ad8
Type Gun
Rarity Legendary
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10560

Instantiated_Item_Name_Override 25637

InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Sniper.wav

Size_X 5
Size_Y 2
Size2_Z 0.85

Equipable_Movement_Speed_Multiplier 0.8

Invulnerable

Sight 10816
Tactical 19678
Magazine 19834

Hook_Sight
Hook_Grip
Hook_Tactical

Unplace 2
Replace 2

Ammo_Min 0
Ammo_Max 10

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18847

Attachment_Calibers 7
// Halo Sights
Attachment_Caliber_0 25200
// Scopes 2x-4x
Attachment_Caliber_1 25201
// Scopes 8x-16x
Attachment_Caliber_2 25202
// Grip Vertical
Attachment_Caliber_3 25012
// Tacticals
Attachment_Caliber_4 25004
// Bipods
Attachment_Caliber_5 25109
// Grip Horizontal
Attachment_Caliber_6 25110

Muzzle 19058
Shell 19005

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 3
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 3" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 600
Bullet_Gravity_Multiplier 0.6
Ballistic_Steps 60
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1800

Aim_In_Duration 0.7

Firerate 50
Action Bolt

Player_Damage 140
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 280
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 280
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 56
Structure_Damage 56
Vehicle_Damage 350
Resource_Damage 280
Object_Damage 280

Durability 0.5

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -3
Recoil_Min_Y 12
Recoil_Max_X 3
Recoil_Max_Y 15

Shake_Min_X -0.006
Shake_Min_Y -0.024
Shake_Max_X 0.006
Shake_Max_Y -0.03
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.02
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1