5 x 3 (15)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
11m
Range
2.78 RPS
Firerate
2.5%
Durability Loss per Shot
-
Hooks
-30%
Movement Speed
-3 to 3 (95%)
Recoil X
12 to 15 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 0 | 0 | 0 | 0 |
| Zombie | 0 | 0 | 0 | 0 |
| Animal | 0 | 0 | 0 | - |
Structure Damage
High Caliber
| Damage | |
|---|---|
| Barricade | 265 |
| Structure | 265 |
| Vehicle | 650 |
| Resource | 130 |
| Object | 130 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Flash.dat
GUID 44e689ca093d442abee3131414dde218
Type Gun
Rarity Legendary
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10562
InventoryAudio Effects/Inventory_Sounds/Launcher_Pickup/Launcher_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_M202.mp3
Invulnerable
Size_X 5
Size_Y 3
Size2_Z 0.6
Magazine 10574
Sight 10575
Unplace 0.1
Replace 0.1
Explosion 19010
Ammo_Min 1
Ammo_Max 1
Safety
Semi
Auto
Magazine_Calibers 1
Magazine_Caliber_0 18841
BladeIDs 3
BladeID_0 0
BladeID_1 2
BladeID_2 3
Muzzle 19019
Quality_Min 60
Quality_Max 75
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 3
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 4" // High Tier Gun Parts
"2e1a3088c64d45fb8f24cfcbec5f5952" // Illegal Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Ballistic_Force 6000
Projectile_Explosion_Launch_Speed 0
Projectile_Lifespan 120
Equipable_Movement_Speed_Multiplier 0.70
Aim_In_Duration 0.7
Firerate 15
Action Rocket
Player_Damage 130
Zombie_Damage 130
Animal_Damage 130
Barricade_Damage 265
Structure_Damage 265
Vehicle_Damage 650
Resource_Damage 130
Object_Damage 130
Durability 2.5
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -3
Recoil_Min_Y 12
Recoil_Max_X 3
Recoil_Max_Y 15
Shake_Min_X -0.006
Shake_Min_Y -0.024
Shake_Max_X 0.006
Shake_Max_Y -0.03
Shake_Min_Z -0.02
Shake_Max_Z -0.04
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1
Range 11