5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
400m
Range
6.95 RPS
Firerate
0.06%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-1.8 to 1.8 (95%)
Recoil X
7.2 to 9 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 66 | 37 | 18 | 18 |
| Zombie | 133 | 74 | 37 | 37 |
| Animal | 133 | 74 | 37 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 37 |
| Structure | 37 |
| Vehicle | 37 |
| Resource | 74 |
| Object | 74 |
Magazines (0)
Magazines that can be attached to this weapon
This item is part of 5 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
PS Spawn Locker Kneel
PS Zombie Spawn High Kneel
PS Spawn High Kneel
PS ZombieMega Spawn Kneel
PS Group Guns Kneel High
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 19218 | PS Spawn Locker Kneel | 92 |
| 19104 | PS Zombie Spawn High Kneel | 89 |
| 19027 | PS Spawn High Kneel | 71 |
| 19106 | PS ZombieMega Spawn Kneel | 67 |
| 0 | PS Group Guns Kneel High | 10 |
PS_Scailo.dat
GUID 2b76b2d0fd724c6ca13e56f15def19f3
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10624
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Honey.wav
InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asset
Magazine 10568
Sight 10599
Size_X 5
Size_Y 2
Size2_Z 0.35
Unplace 0.1
Replace 0.525
Magazine_Calibers 1
Magazine_Caliber_0 18821
Attachment_Calibers 9
// Halo Sights
Attachment_Caliber_0 25200
// Scopes 2x-4x
Attachment_Caliber_1 25201
// Scopes 8x-16x
Attachment_Caliber_2 25202
// Irons
Attachment_Caliber_3 25135
// Barrel
Attachment_Caliber_4 25108
// Grip Vertical
Attachment_Caliber_5 25012
// Tacticals
Attachment_Caliber_6 25004
// Bipods
Attachment_Caliber_7 25109
// Grip Horizontal
Attachment_Caliber_8 25110
Hook_Sight
Hook_Grip
Hook_Tactical
Hook_Barrel
Ammo_Min 0
Ammo_Max 25
Safety
Semi
Auto
Caliber 19836
Muzzle 19066
Shell 19018
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 2
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 400
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 40
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.06
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 6
Action Trigger
Player_Damage 37
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 74
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 74
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 37
Structure_Damage 37
Vehicle_Damage 37
Resource_Damage 74
Object_Damage 74
Durability 0.06
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -1.8
Recoil_Min_Y 7.2
Recoil_Max_X 1.8
Recoil_Max_Y 9
Shake_Min_X -0.0036
Shake_Min_Y -0.0144
Shake_Max_X 0.0036
Shake_Max_Y -0.018
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.06
Spread_Hip 0.12
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1