4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

300m

Range

13.89 RPS

Firerate

0.03%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1 to 1 (95%)

Recoil X

4 to 5 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 34 19 9 9
Zombie 68 38 19 19
Animal 68 38 19 -
Structure Damage
Low Caliber
Damage
Barricade 19
Structure 19
Vehicle 19
Resource 38
Object 38

Magazines (2)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
3 x
PS_Uzy_Pro.dat
GUID 4eb8a42454594245a0c94464f1747171
Type Gun
Rarity Rare
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10627

InventoryAudio Effects/Inventory_Sounds/SMG_Pickup/SMG_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_UZY.wav

Size_X 4
Size_Y 2
Size2_Z 0.4

Magazine 19331

Ammo_Min 11
Ammo_Max 30

Safety
Auto
Semi

Hook_Sight
Hook_Barrel
Hook_Grip
Hook_Tactical

Magazine_Calibers 1
Magazine_Caliber_0 18806

Attachment_Calibers 6
// Scope
Attachment_Caliber_0 25003
// Barrel
Attachment_Caliber_1 25011
// Grip Vertical
Attachment_Caliber_2 25012
// Tactical
Attachment_Caliber_3 25004
// Bipods
Attachment_Caliber_4 25109
// Grip Horizontal
Attachment_Caliber_5 25110

Muzzle 19001

Shell 19003

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"2bbce40cef7f46eaa24ef918bc4b9aa8 x 3" // Low Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 300
Bullet_Gravity_Multiplier 0.6
Ballistic_Steps 30
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 600

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 3
Action Trigger

Player_Damage 19
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 38
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 38
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 19
Structure_Damage 19
Vehicle_Damage 19
Resource_Damage 38
Object_Damage 38

Durability 0.03

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -1
Recoil_Min_Y 4
Recoil_Max_X 1
Recoil_Max_Y 5

Shake_Min_X -0.002
Shake_Min_Y -0.008
Shake_Max_X 0.002
Shake_Max_Y -0.01
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.07
Spread_Hip 0.14
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1