3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

6.95 RPS

Firerate

0.06%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

-0.8 to 0.8 (95%)

Recoil X

3.2 to 4 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 36 20 10 10
Zombie 72 40 20 20
Animal 72 40 20 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 20
Vehicle 20
Resource 40
Object 40

Magazines (2)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
3 x
PS_Schmeisser_Mod.dat

GUID 0aded125459d43cebf963f21ed76356f
Type Gun
Rarity Rare
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Secondary
ID 10630

InventoryAudio Effects/Inventory_Sounds/SMG_Pickup/SMG_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_SMG45.wav

Size_X 3
Size_Y 2
Size2_Z 0.5

Magazine 19331

Unplace 0.15
Replace 0.7

Ammo_Min 12
Ammo_Max 30

Hook_Sight
Hook_Tactical
Hook_Barrel

Safety
Auto
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18806

Attachment_Calibers 3
// Scope
Attachment_Caliber_0 25003
// Barrel
Attachment_Caliber_1 25011
// Tactical
Attachment_Caliber_2 25004

Muzzle 19023

Shell 19003

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"2bbce40cef7f46eaa24ef918bc4b9aa8 x 3" // Low Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 200
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 20
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.06
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.3

Firerate 6
Action Trigger

Player_Damage 20
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 40
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 40
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 20
Resource_Damage 40
Object_Damage 40

Durability 0.06

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -0.8
Recoil_Min_Y 3.2
Recoil_Max_X 0.8
Recoil_Max_Y 4

Shake_Min_X -0.0016
Shake_Min_Y -0.0064
Shake_Max_X 0.0016
Shake_Max_Y -0.008
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.08
Spread_Hip 0.16
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1