5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

300m

Range

13.89 RPS

Firerate

0.03%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-0.6 to 0.6 (95%)

Recoil X

2.4 to 3 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 32 18 9 9
Zombie 64 36 18 18
Animal 64 36 18 -
Structure Damage
Low Caliber
Damage
Barricade 18
Structure 18
Vehicle 18
Resource 36
Object 36

Magazines (1)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
2 x
PS_AR_PRO.dat
GUID b1b8ee96f9a846e3a4f9a651846e4fe1
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10635

InventoryAudio Effects/Inventory_Sounds/Assault_Pickup/Assault_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AR.wav

Size_X 5
Size_Y 2
Size2_Z 0.325

Sight 19435
Magazine 19891
Grip 10529

Hook_Sight
Hook_Grip
Hook_Barrel
Hook_Tactical

Ammo_Min 10
Ammo_Max 50

Safety
Auto
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18815

Attachment_Calibers 8
// Halo Sights
Attachment_Caliber_0 25200
// Scopes 2x-4x
Attachment_Caliber_1 25201
// Scopes 8x-16x
Attachment_Caliber_2 25202
// Barrel
Attachment_Caliber_3 25011
// Grip Vertical
Attachment_Caliber_4 25012
// Tacticals
Attachment_Caliber_5 25004
// Bipods
Attachment_Caliber_6 25109
// Grip Horizontal
Attachment_Caliber_7 25110

Unplace 0.1
Replace 0.6

Muzzle 19001

Shell 19018

BladeIDs 2
BladeID_0 0
BladeID_1 2

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 300
Bullet_Gravity_Multiplier 0.6
Ballistic_Steps 30
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 600

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 3
Action Trigger

Player_Damage 18
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 36
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 36
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 18
Structure_Damage 18
Vehicle_Damage 18
Resource_Damage 36
Object_Damage 36

Durability 0.03

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -0.6
Recoil_Min_Y 2.4
Recoil_Max_X 0.6
Recoil_Max_Y 3

Shake_Min_X -0.0012
Shake_Min_Y -0.0048
Shake_Max_X 0.0012
Shake_Max_Y -0.006
Shake_Min_Z -0.005
Shake_Max_Z -0.01

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.06
Spread_Hip 0.12
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1