5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

600m

Range

0.83 RPS

Firerate

0.5%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

-10%

Movement Speed

-2.8 to 2.8 (95%)

Recoil X

11.2 to 14 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 127 71 35 35
Zombie 255 142 71 71
Animal 255 142 71 -
Structure Damage
Low Caliber
Damage
Barricade 71
Structure 71
Vehicle 71
Resource 142
Object 142

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
2 x
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Locker PMC
PS Zombie Spawn PMC
PS ZombieMega Spawn PMC
PS Spawn High PMC
PS Lootbox Epic
PS Group Guns Epic
PS Spawn Kneel Tower
PS Group Guns PMC High
PS Group Guns Kneel Tower
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

PS_L97.dat
GUID ced1ffa7518b4bc5867f5153080a70b0
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10684

Instantiated_Item_Name_Override 25637

InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Sniper.wav

Equipable_Movement_Speed_Multiplier 0.9

Size_X 5
Size_Y 2
Size2_Z 0.375

Unplace 0.15
Replace 0.9

Sight 19393
Magazine 10694

Ammo_Min 2
Ammo_Max 10

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18819

Attachment_Calibers 8
// Halo Sights
Attachment_Caliber_0 25200
// Scopes 2x-4x
Attachment_Caliber_1 25201
// Scopes 8x-16x
Attachment_Caliber_2 25202
// Irons
Attachment_Caliber_3 25126
// Grip Vertical
Attachment_Caliber_4 25012
// Tacticals
Attachment_Caliber_5 25004
// Bipods
Attachment_Caliber_6 25109
// Grip Horizontal
Attachment_Caliber_7 25110

Hook_Sight
Hook_Grip
Hook_Tactical

Muzzle 19001

Shell 19004

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 600
Bullet_Gravity_Multiplier 0.6
Ballistic_Steps 60
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1200

Aim_In_Duration 0.6

Firerate 50
Action Bolt

Player_Damage 71
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 142
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 142
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 71
Structure_Damage 71
Vehicle_Damage 71
Resource_Damage 142
Object_Damage 142

Durability 0.5

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -2.8
Recoil_Min_Y 11.2
Recoil_Max_X 2.8
Recoil_Max_Y 14

Shake_Min_X -0.0056
Shake_Min_Y -0.0224
Shake_Max_X 0.0056
Shake_Max_Y -0.028
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.01
Spread_Hip 0.4
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1