5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
600m
Range
0.83 RPS
Firerate
0.5%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
-10%
Movement Speed
-2.8 to 2.8 (95%)
Recoil X
11.2 to 14 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 127 | 71 | 35 | 35 |
| Zombie | 255 | 142 | 71 | 71 |
| Animal | 255 | 142 | 71 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 71 |
| Structure | 71 |
| Vehicle | 71 |
| Resource | 142 |
| Object | 142 |
This item is part of 9 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
PS Spawn Locker PMC
PS Zombie Spawn PMC
PS ZombieMega Spawn PMC
PS Spawn High PMC
PS Lootbox Epic
PS Group Guns Epic
PS Spawn Kneel Tower
PS Group Guns PMC High
PS Group Guns Kneel Tower
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 19221 | PS Spawn Locker PMC | 103 |
| 19113 | PS Zombie Spawn PMC | 93 |
| 19107 | PS ZombieMega Spawn PMC | 65 |
| 19007 | PS Spawn High PMC | 63 |
| 0 | PS Lootbox Epic | 44 |
| 0 | PS Group Guns Epic | 18 |
| 19031 | PS Spawn Kneel Tower | 18 |
| 0 | PS Group Guns PMC High | 9 |
| 0 | PS Group Guns Kneel Tower | 5 |
PS_L97.dat
GUID ced1ffa7518b4bc5867f5153080a70b0
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10684
Instantiated_Item_Name_Override 25637
InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Sniper.wav
Equipable_Movement_Speed_Multiplier 0.9
Size_X 5
Size_Y 2
Size2_Z 0.375
Unplace 0.15
Replace 0.9
Sight 19393
Magazine 10694
Ammo_Min 2
Ammo_Max 10
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18819
Attachment_Calibers 8
// Halo Sights
Attachment_Caliber_0 25200
// Scopes 2x-4x
Attachment_Caliber_1 25201
// Scopes 8x-16x
Attachment_Caliber_2 25202
// Irons
Attachment_Caliber_3 25126
// Grip Vertical
Attachment_Caliber_4 25012
// Tacticals
Attachment_Caliber_5 25004
// Bipods
Attachment_Caliber_6 25109
// Grip Horizontal
Attachment_Caliber_7 25110
Hook_Sight
Hook_Grip
Hook_Tactical
Muzzle 19001
Shell 19004
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 2
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 600
Bullet_Gravity_Multiplier 0.6
Ballistic_Steps 60
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1200
Aim_In_Duration 0.6
Firerate 50
Action Bolt
Player_Damage 71
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 142
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 142
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 71
Structure_Damage 71
Vehicle_Damage 71
Resource_Damage 142
Object_Damage 142
Durability 0.5
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -2.8
Recoil_Min_Y 11.2
Recoil_Max_X 2.8
Recoil_Max_Y 14
Shake_Min_X -0.0056
Shake_Min_Y -0.0224
Shake_Max_X 0.0056
Shake_Max_Y -0.028
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.01
Spread_Hip 0.4
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1