5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

400m

Range

6.95 RPS

Firerate

0.06%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-1.6 to 1.6 (95%)

Recoil X

6.4 to 8 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 61 34 17 17
Zombie 122 68 34 34
Animal 122 68 34 -
Structure Damage
Low Caliber
Damage
Barricade 34
Structure 34
Vehicle 34
Resource 68
Object 68

Magazines (0)

Magazines that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
2 x
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Locker PMC
PS Zombie Spawn PMC
PS ZombieMega Spawn PMC
PS Spawn High PMC
PS Lootbox Epic
PS Group Guns Epic
PS Group Guns PMC High
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

PS_Gewehr.dat
GUID d7a891c9487548ac9e11394188a6ee47
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10815

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Honey.wav
InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asset

Magazine 10568

Size_X 5
Size_Y 2
Size2_Z 0.35

Unplace 0.17
Replace 0.4

Magazine_Calibers 1
Magazine_Caliber_0 18821

Attachment_Calibers 4
// Halo Sights
Attachment_Caliber_0 25200
// Scopes 2x-4x
Attachment_Caliber_1 25201
// Scopes 8x-16x
Attachment_Caliber_2 25202
// Barrel
Attachment_Caliber_3 25108

Hook_Sight
Hook_Barrel

Ammo_Min 0
Ammo_Max 25

Safety
Semi
Auto

Caliber 19836

Muzzle 19066

Shell 19018

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 400
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 40
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.06
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 6
Action Trigger

Player_Damage 34
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 68
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 68
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 34
Structure_Damage 34
Vehicle_Damage 34
Resource_Damage 68
Object_Damage 68

Durability 0.06

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -1.6
Recoil_Min_Y 6.4
Recoil_Max_X 1.6
Recoil_Max_Y 8

Shake_Min_X -0.0032
Shake_Min_Y -0.0128
Shake_Max_X 0.0032
Shake_Max_Y -0.016
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.06
Spread_Hip 0.12
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1