2 x 2 (4)

Inventory Size

Any

Hand Slot

Semi, Safety

Firemodes

200m

Range

8.33 RPS

Firerate

0.05%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-0.8 to 0.8 (95%)

Recoil X

3.2 to 4 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 43 24 12 12
Zombie 86 48 24 24
Animal 86 48 24 -
Structure Damage
Low Caliber
Damage
Barricade 24
Structure 24
Vehicle 24
Resource 48
Object 48

Magazines (2)

Magazines that can be attached to this weapon

2 blueprints
-
-
+
=
PS_Makeshift_SMG.dat
GUID 13ac9393c49d4a86a478db3b48e28942
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Any
ID 10927

InventoryAudio Effects/Inventory_Sounds/SMG_Pickup/SMG_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_SMG45.wav

Muzzle 25035

Shell 25000

Size_X 2
Size_Y 2
Size2_Z 0.5

Hook_Sight

Magazine 19331

Ammo_Min 15
Ammo_Max 30

Safety
Semi
Bursts 3

Magazine_Calibers 1
Magazine_Caliber_0 18806

Attachment_Calibers 1
// Scope
Attachment_Caliber_0 25003

Quality_Min 60
Quality_Max 75

BladeIDs 2
BladeID_0 0
BladeID_1 2

Player_Damage_Bleeding Always

Unplace 0.18
Replace 0.68

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 1
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"2e1a3088c64d45fb8f24cfcbec5f5952" // Illegal Gun Parts
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 200
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 20
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.1

Firerate 5
Action Trigger

Player_Damage 24
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 48
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 48
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 24
Structure_Damage 24
Vehicle_Damage 24
Resource_Damage 48
Object_Damage 48

Durability 0.05

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -0.8
Recoil_Min_Y 3.2
Recoil_Max_X 0.8
Recoil_Max_Y 4

Shake_Min_X -0.0016
Shake_Min_Y -0.0064
Shake_Max_X 0.0016
Shake_Max_Y -0.008
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.07
Spread_Hip 0.14
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1