5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

100m

Range

1.39 RPS

Firerate

0.06%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-2.4 to 2.4 (95%)

Recoil X

9.6 to 12 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 13 11 11 11
Zombie 26 22 22 22
Animal 26 22 22 -
Structure Damage
Low Caliber
Damage
Barricade 11
Structure 11
Vehicle 11
Resource 22
Object 22

Magazines (3)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
PS_MT.dat
GUID f65acc7af1124eeb906f03a8083ef39a
Type Gun
Rarity Rare
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10931

InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Sniper.wav

Hook_Sight
Hook_Barrel

Size_X 5
Size_Y 2
Size2_Z 0.35

Magazine 10543

Ammo_Min 3
Ammo_Max 6

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18812

Attachment_Calibers 4
// Halo Sights
Attachment_Caliber_0 25200
// Scopes 2x-4x
Attachment_Caliber_1 25201
// Scopes 8x-16x
Attachment_Caliber_2 25202
// Barrel
Attachment_Caliber_3 25009

BladeIDs 2
BladeID_0 0
BladeID_1 2

Muzzle 19066

Shell 19097

Quality_Min 50
Quality_Max 50

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 1" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 100
Bullet_Gravity_Multiplier 0.6
Ballistic_Steps 10
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 200

Aim_In_Duration 0.4

Firerate 30
Action Pump

Player_Damage 11
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2

Zombie_Damage 22
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.2

Animal_Damage 22
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.2

Barricade_Damage 11
Structure_Damage 11
Vehicle_Damage 11
Resource_Damage 22
Object_Damage 22

Durability 0.06

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -2.4
Recoil_Min_Y 9.6
Recoil_Max_X 2.4
Recoil_Max_Y 12

Shake_Min_X -0.0096
Shake_Min_Y -0.0182
Shake_Max_X 0.0096
Shake_Max_Y -0.024
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.15
Spread_Hip 0.3
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1

RechamberAfterShotCount 1
RechamberAfterShotDelay 0