3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

100m

Range

1.39 RPS

Firerate

0.06%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-2.4 to 2.4 (95%)

Recoil X

9.6 to 12 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 10 9 9 9
Zombie 21 18 18 18
Animal 21 18 18 -
Structure Damage
Low Caliber
Damage
Barricade 9
Structure 9
Vehicle 9
Resource 18
Object 18

Magazines (3)

Magazines that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
PS_MT_Off.dat
GUID e6b073e426c4426faba3368e2fa40811
Type Gun
Rarity Rare
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Secondary
ID 10932

InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Sniper.wav

Hook_Sight

Size_X 3
Size_Y 2
Size2_Z 0.35

Magazine 10543

Ammo_Min 3
Ammo_Max 6

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18812

Attachment_Calibers 3
// Halo Sights
Attachment_Caliber_0 25200
// Scopes 2x-4x
Attachment_Caliber_1 25201
// Scopes 8x-16x
Attachment_Caliber_2 25202

BladeIDs 2
BladeID_0 0
BladeID_1 2

Muzzle 19066

Shell 19097

Quality_Min 50
Quality_Max 50

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 1" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 100
Bullet_Gravity_Multiplier 0.6
Ballistic_Steps 10
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 200

Aim_In_Duration 0.4

Firerate 30
Action Pump

Player_Damage 9
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2

Zombie_Damage 18
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.2

Animal_Damage 18
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.2

Barricade_Damage 9
Structure_Damage 9
Vehicle_Damage 9
Resource_Damage 18
Object_Damage 18

Durability 0.06

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -2.4
Recoil_Min_Y 9.6
Recoil_Max_X 2.4
Recoil_Max_Y 12

Shake_Min_X -0.0096
Shake_Min_Y -0.0182
Shake_Max_X 0.0096
Shake_Max_Y -0.024
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.15
Spread_Hip 0.3
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1

RechamberAfterShotCount 1
RechamberAfterShotDelay 0